Geroimenko, Vladimir.
概要
作品: | 8 作品在 10 項出版品 1 種語言 |
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書目資訊
Augmented reality games.I,Understanding the Pokemon GO phenomenon
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality in tourism, museums and heritagea new technology to inform and entertain /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality artfrom an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality games.II,The gamification of education, medicine and art
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality games.II,The gamification of education, medicine and art
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality artfrom an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Visualizing the Semantic Web :XML-Based Internet and Information Visualization /
by:
Chen, Chaomei.; Geroimenko, Vladimir.
(書目-電子資源)
Augmented reality and artificial intelligencethe fusion of advanced technologies /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality artfrom an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented and virtual reality in the metaverse
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
Augmented reality in educationa new technology for teaching and learning /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-電子資源)
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主題
Multimedia Information Systems
Pattern Recognition
Cultural property
Virtual and Augmented Reality.
Technology and Digital Education.
Computer and Information Systems Applications.
Multimedia systems
Computer art.
Computer Graphics.
Video games.
Computer Science
Computer graphics.
User Interfaces and Human Computer Interaction.
Arts.
Health Informatics.
Educational technology.
Special Purpose and Application-Based Systems.
Tourism
Virtual reality.
Metaverse.
Optical pattern recognition
Augmented reality.
Game Development.
Information systems
Computer science
Information Systems Applications (incl.Internet)
Gamification.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Artificial Intelligence.
User Interfaces and Human Computer Interaction
Computer Science.
Computer Appl. in Arts and Humanities.
Computers and Society.
Video games
Museum exhibits
Computer graphics
Computer Graphics
Media Design.
Pokemon Go (Game)
Computers and Education.
Virtual reality in education.
Cultural Heritage.
Artificial intelligence.