Magnenat-Thalmann, Nadia.
Overview
| Works: | 1 works in 9 publications in 1 languages | |
|---|---|---|
Titles
New advances in virtual humansartificial intelligence environment /
by:
Ichalkaranje, Nikhil.; Jain, Lakhmi C.; Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Language materials, printed)
Advances in computer graphics41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1-5, 2024 : proceedings.Part II /
by:
(1998 :); Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Electronic resources)
Recent advances in the 3D physiological human
by:
Feng, David D.; Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Zhang, Jian J.
(Electronic resources)
Modelling and motion capture techniques for virtual environmentsInternational Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998 : proceedings /
by:
(1998 :); Magnenat-Thalmann, Nadia.; SpringerLink (Online service); Thalmann, Daniel.
(Electronic resources)
Modeling and simulating bodies and garments
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Electronic resources)
Advances in computer graphics37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20-23, 2020 : proceedings /
by:
(1998 :); Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Electronic resources)
Advances in computer graphics41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1-5, 2024 : proceedings.Part III /
by:
(1998 :); Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Electronic resources)
Context aware human-robot and human-agent interaction
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Electronic resources)
Advances in computer graphics41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1-5, 2024 : proceedings.Part I /
by:
(1998 :); Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Electronic resources)
Advances in computer graphics39th Computer Graphics International Conference, CGI 2022, virtual event, September 12-16, 2022 : proceedings /
by:
(1998 :); Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Electronic resources)
3D multiscale physiological human
by:
Choi, Hon Fai.; Magnenat-Thalmann, Nadia.; Ratib, Osman.; SpringerLink (Online service)
(Electronic resources)
Mixed reality and gamification for culture heritage
by:
Ioannides, Marinos.; Magnenat-Thalmann, Nadia.; Papagiannakis, George.; SpringerLink (Online service)
(Electronic resources)
Computer animation and social agents37th International Conference, CASA 2024, Wuhan, China, June 5-7, 2024 : revised selected papers.Part II /
by:
(1998 :); Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Electronic resources)
Modelling the physiological human3D Physiological Human Workshop, 3DPH 2009, Zermatt, Switzerland, November 29 - December 2, 2009 : proceedings /
by:
(1998 :); Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Electronic resources)
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Subjects
Appl.Mathematics/Computational Methods of Engineering.
Three-dimensional imaging in medicine.
Image Processing and Computer Vision.
Human locomotion
Clothing and dress
Cultural property
Computer animation
Computer Vision.
Data Structures and Information Theory.
Theory of Computation.
Pattern Recognition.
Human beings
Bioinformatics.
Computer and Information Systems Applications.
Computer simulation.
Artificial Intelligence (incl. Robotics)
Computer Graphics.
Robotics.
Virtual reality.
User Interfaces and Human Computer Interaction.
Fashion design
Three-dimensional imaging.
Three-dimensional imaging in medicine
Human Physiology.
Automated Pattern Recognition.
Coding and Information Theory.
Human-computer interaction.
Anatomy.
Multimedia Information Systems.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Human physiology
Human-robot interaction.
Mixed reality.
Artificial Intelligence.
Engineering.
Simulation and Modeling.
Computer Science.
Computer Appl. in Social and Behavioral Sciences.
Computer Systems Organization and Communication Networks.
Computer System Implementation.
Computer Communication Networks.
Artificial intelligence.
Computational Biology/Bioinformatics.
Cultural Heritage.
Computer graphics
Computer Applications.