Languages
Nijholt, Anton.
Overview
Works: | 5 works in 7 publications in 1 languages |
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Titles
Playful user interfacesinterfaces that invite social and physical interaction /
by:
Nijholt, Anton.; SpringerLink (Online service)
(Electronic resources)
Making smart cities more playableexploring playable cities /
by:
Nijholt, Anton.; SpringerLink (Online service)
(Electronic resources)
More playful user interfacesinterfaces that invite social and physical interaction /
by:
Nijholt, Anton.; SpringerLink (Online service)
(Electronic resources)
Brain-computer interfacesapplying our minds to human-computer interaction /
by:
Nijholt, Anton.; SpringerLink (Online service); Tan, Desney S.
(Electronic resources)
Intelligent technologies for interactive entertainmentthird International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings /
by:
(1998 :); Hondorp, Hendri.; Nijholt, Anton.; Reidsma, Dennis.; SpringerLink (Online service)
(Electronic resources)
Entertaining the whole world
by:
Cheok, Adrian David.; Nijholt, Anton.; Romao, Teresa.; SpringerLink (Online service)
(Language materials, printed)
Brain artbrian-computer interfaces for artistic expression /
by:
Nijholt, Anton.; SpringerLink (Online service)
(Electronic resources)
Playable citiesthe city as a digital playground /
by:
Nijholt, Anton.; SpringerLink (Online service)
(Electronic resources)
Advances in computer entertainment9th international conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012 : proceedings /
by:
(1998 :); Nijholt, Anton.; Reidsma, Dennis.; Romao, Teresa.; SpringerLink (Online service)
(Electronic resources)
Subjects
Image Processing and Computer Vision.
User interfaces (Computer systems)
Input/Output and Data Communications.
Application program interfaces (Computer software)
Art and computers.
Communications Engineering, Networks.
Pattern Recognition.
Information Systems and Communication Service.
Interactive multimedia
Entertainment computing
Computer Graphics.
Information Systems Applications (incl. Internet)
Algorithm Analysis and Problem Complexity.
Artificial Intelligence (incl. Robotics)
Video gamers
Mathematical Applications in Computer Science.
Computing Milieux.
User Interfaces and Human Computer Interaction.
Computational Intelligence.
Game Development.
Human-computer interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Educational Technology.
Interactive computer systems
Computer Appl. in Arts and Humanities.
Computer Science.
Computer Hardware.
Computer Communication Networks.
Engineering.
Game Theory, Economics, Social and Behav. Sciences.
City planning
Information technology
Neurosciences.
Smart cities
Media Design.
Entertainment computing.
Computers and Education.
Urban Studies/Sociology.
Brain-computer interfaces.