Languages
Ma, Minhua.
Overview
Works: | 1 works in 7 publications in 1 languages |
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Titles
Serious games development and applications5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014 : proceedings /
by:
(1998 :); Baalsrud Hauge, Jannicke.; Ma, Minhua.; Oliveira, Manuel Fradinho.; SpringerLink (Online service)
(Electronic resources)
Serious games development and applicationssecond international conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011 : proceedings /
by:
(1998 :); Fradinho Oliveira, Manuel.; Ma, Minhua.; Madeiras Pereira, Joao.; SpringerLink (Online service)
(Electronic resources)
Serious games and edutainment applications
by:
Jain, Lakhmi C.; Ma, Minhua.; Oikonomou, Andreas.; SpringerLink (Online service)
(Electronic resources)
Serious gamesJoint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020 : proceedings /
by:
(1998 :); Ma, Minhua.; SpringerLink (Online service)
(Electronic resources)
Serious games and edutainment applications.Volume II
by:
Ma, Minhua.; Oikonomou, Andreas.; SpringerLink (Online service)
(Electronic resources)
Virtual, augmented reality and serious games for healthcare 1
by:
Anderson, Paul.; Jain, Lakhmi C.; Ma, Minhua.; SpringerLink (Online service)
(Electronic resources)
Serious games development and applicationsthird International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012 : proceedings /
by:
(1998 :); Ma, Minhua.; SpringerLink (Online service)
(Electronic resources)
Subjects
Educational games.
Computer Science, general.
Educational games
Image Processing and Computer Vision.
Virtual reality in medicine.
Medical innovations.
Computer games
Biomedical Engineering.
Interactive multimedia
Computer Graphics.
Artificial Intelligence (incl. Robotics)
Information Systems Applications (incl. Internet)
Personal Computing.
Augmented reality
Algorithm Analysis and Problem Complexity.
User Interfaces and Human Computer Interaction.
Computer games.
Computational Intelligence.
Game theory
Computer Science.
Video games
Computers and Society.
Engineering.
Simulation and Modeling.
Computer Appl. in Social and Behavioral Sciences.
Computers and Education.
Computer vision in medicine.
Media Design.
Education