Brooks, Anthony Lewis.
概要
| 作品: | 3 作品在 6 項出版品 1 種語言 | |
|---|---|---|
書目資訊
Creating digitallyshifting boundaries : arts and technologies--contemporary applications and concepts /
by:
Brooks, Anthony Lewis.; SpringerLink (Online service)
(書目-電子資源)
Arts and technologyFourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014 : revised selected papers /
by:
(1998 :); Ayiter, Elif.; Brooks, Anthony Lewis.; SpringerLink (Online service); Yazicigil, Onur.
(書目-電子資源)
Recent advances in technologies for inclusive well-beingvirtual patients, gamification and simulation /
by:
Brooks, Anthony Lewis.; SpringerLink (Online service)
(書目-電子資源)
Recent advances in technologies for inclusive well-beingfrom worn to off-body sensing, virtual worlds, and games for serious applications /
by:
Brooks, Anthony Lewis.; SpringerLink (Online service)
(書目-電子資源)
Technologies of inclusive well-beingserious games, alternative realities, and play therapy /
by:
Brahnam, Sheryl.; Brooks, Anthony Lewis.; Jain, Lakhmi C.; SpringerLink (Online service)
(書目-電子資源)
ArtsIT, interactivity and game creation12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023 : proceedings.Part II /
by:
(1998 :); Brooks, Anthony Lewis.; SpringerLink (Online service)
(書目-電子資源)
主題
Digital media.
Art and technology
Digital Humanities.
Educational innovations
Communications Engineering, Networks.
Signal, Speech and Image Processing.
Computational intelligence.
Biomedical Engineering.
Rehabilitation.
Nursing Education.
Biomedical Engineering and Bioengineering.
Digital storytelling
Computer and Information Systems Applications.
Artificial Intelligence (incl. Robotics)
Computer vision
Multimedia systems
Rehabilitation
Education.
Virtual reality.
Computer Application in Social and Behavioral Sciences.
Computational Intelligence.
Well-being
Augmented reality.
Biomedical engineering.
Gamification.
Medical education.
Nursing
Artificial Intelligence.
Engineering.
Computer Science.
Computer Appl. in Arts and Humanities.
Technology and the arts
Computer Communication Networks.
Computer graphics
Artificial intelligence.
Medical Education.
Creation (Literary, artistic, etc.)