Kumar, Abhishek.
Overview
| Works: | 1 works in 10 publications in 1 languages | |
|---|---|---|
Titles
Applying machine learning techniques to bioinformaticsfew-shot and zero-shot methods /
by:
Dutt, Vishal.; IGI Global.; Kumar, Abhishek.; Lilhore, Umesh Kumar, (1982-); Simaiya, Sarita, (1986-); Vyas, Narayan, (1998-)
(Electronic resources)
Applications of biotribology in biomedical systems
by:
Kumar, Abhishek.; Kumar, Ashwani.; Kumar, Avinash.; SpringerLink (Online service)
(Electronic resources)
Immersive 3D design visualizationwith Autodesk Maya and Unreal Engine 4 /
by:
Kumar, Abhishek.; SpringerLink (Online service)
(Electronic resources)
VR integrated heritage recreationusing Blender and Unreal Engine 4 /
by:
Kumar, Abhishek.; SpringerLink (Online service)
(Electronic resources)
Beginning VFX with Autodesk Mayacreate industry-standard visual effects from scratch /
by:
Kumar, Abhishek.; SpringerLink (Online service)
(Electronic resources)
Re-thinking religious pluralismmoving beyond liberal tolerance /
by:
Kumar, Abhishek.; Puri, Bindu.; SpringerLink (Online service)
(Electronic resources)
Analyses for retaining walls, slope stability and landslidesselect proceedings of 8th ICRAGEE 2024 /
by:
(1998 :); Kumar, Abhishek.; Maheshwari, B. K.; Sarkar, Rajib.; SpringerLink (Online service)
(Electronic resources)
Seismic design and performance of structures, soil-structure interactionselect proceedings of 8th ICRAGEE 2024 /
by:
(1998 :); Kumar, Abhishek.; Maheshwari, B. K.; Sarkar, Rajib.; SpringerLink (Online service)
(Electronic resources)
Foundation dynamicsselect proceedings of 8th ICRAGEE 2024 /
by:
(1998 :); Kumar, Abhishek.; Maheshwari, B. K.; Sarkar, Rajib.; SpringerLink (Online service)
(Electronic resources)
Beginning PBR texturinglearn physically based rendering with allegorithmic's substance painter /
by:
Kumar, Abhishek.; SpringerLink (Online service)
(Electronic resources)
Subjects
Three-dimensional display systems.
Comparative Religion.
Soil dynamics
Geoengineering.
Soil-structure interaction
Computer games
Tribology.
Biomedical Engineering and Bioengineering.
Bioinformatics.
Computer Graphics.
Computer graphics.
Virtual reality.
Computer animation.
Optical data processing.
Corrosion.
Geotechnical Engineering and Applied Earth Sciences.
Game Development.
Religious pluralism.
Biomedical engineering.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Soil and Rock Mechanics.
Machine learning.
Earthquake engineering
Classical Philosophy.
Coatings.