Cristea, Alexandra I.
概要
| 作品: | 1 作品在 8 項出版品 1 種語言 | |
|---|---|---|
書目資訊
Artificial intelligence in education26th International Conference, AIED 2025, Palermo, Italy, July 22-26, 2025 : proceedings.Part I /
by:
(1998 :); Cristea, Alexandra I.; SpringerLink (Online service)
(書目-電子資源)
Artificial intelligence in education26th International Conference, AIED 2025, Palermo, Italy, July 22-26, 2025 : proceedings.Part III /
by:
(1998 :); Cristea, Alexandra I.; SpringerLink (Online service)
(書目-電子資源)
Artificial intelligence in education26th International Conference, AIED 2025, Palermo, Italy, July 22-26, 2025 : proceedings.Part II /
by:
(1998 :); Cristea, Alexandra I.; SpringerLink (Online service)
(書目-電子資源)
Artificial intelligence in education26th International Conference, AIED 2025, Palermo, Italy, July 22-26, 2025 : proceedings.Part V /
by:
(1998 :); Cristea, Alexandra I.; SpringerLink (Online service)
(書目-電子資源)
Artificial intelligence in education26th International Conference, AIED 2025, Palermo, Italy, July 22-26, 2025 : proceedings.Part IV /
by:
(1998 :); Cristea, Alexandra I.; SpringerLink (Online service)
(書目-電子資源)
Intelligent tutoring systems17th International Conference, ITS 2021, virtual event, June 7-11, 2021 : proceedings /
by:
(1998 :); Cristea, Alexandra I.; SpringerLink (Online service); Troussas, Christos.
(書目-電子資源)
Artificial intelligence in education26th International Conference, AIED 2025, Palermo, Italy, July 22-26, 2025 : proceedings.Part VI /
by:
(1998 :); Cristea, Alexandra I.; SpringerLink (Online service)
(書目-電子資源)
Gamification design for educational contextstheoretical and practical contributions /
by:
Cristea, Alexandra I.; Isotani, Seiji.; SpringerLink (Online service); Toda, Armando.
(書目-電子資源)
主題
Educational games.
Artificial intelligence
Information Systems and Communication Service.
Computer and Information Systems Applications.
Intelligent tutoring systems
Computer-assisted instruction
Database Management.
User Interfaces and Human Computer Interaction.
Data Mining and Knowledge Discovery.
Artificial Intelligence.
Gamification.
Digital Education and Educational Technology.
Computer Appl. in Social and Behavioral Sciences.
Computers and Education.