語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Creating 3D game art for the iPhone ...
~
McDermott, Wes.
Creating 3D game art for the iPhone with unityfeaturing modo and Blender pipelines /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Creating 3D game art for the iPhone with unityby Wes McDermott.
其他題名:
featuring modo and Blender pipelines /
作者:
McDermott, Wes.
出版者:
Oxford :Focal,2010.
面頁冊數:
1 online resource.
附註:
Includes index.
標題:
Computer graphicsComputer programs.
電子資源:
http://www.sciencedirect.com/science/book/9780240815633
ISBN:
9780240815633 (electronic bk.)
Creating 3D game art for the iPhone with unityfeaturing modo and Blender pipelines /
McDermott, Wes.
Creating 3D game art for the iPhone with unity
featuring modo and Blender pipelines /[electronic resource] :by Wes McDermott. - Oxford :Focal,2010. - 1 online resource.
Includes index.
Getting to know the iDevice Hardware and Unity iOS -- Creating game objects using modo : Tater and Thumper -- Understanding textures and UV maps -- Creating game objects using modo : Training trash yard -- Animation using Blender : Rigging Tater -- Animation using Blender : IK and basic animation -- Animation using Blender : Advanced animation -- Creating lightmaps using Beast -- Working with game assets in Unity iOS -- Bonus resources.
Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.
ISBN: 9780240815633 (electronic bk.)
Source: 1100408:10944111Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
305180
Computer graphics
--Computer programs.Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: T385 / .M33 2010
Dewey Class. No.: 794.815365
Creating 3D game art for the iPhone with unityfeaturing modo and Blender pipelines /
LDR
:03281cmm 2200349Ka 4500
001
313695
003
OCoLC
005
20111122085810.0
006
m d
007
cr cn|||||||||
008
111229s2010 enka o 001 0 eng d
020
$a
9780240815633 (electronic bk.)
020
$a
0240815637 (electronic bk.)
029
1
$a
AU@
$b
000046315126
029
1
$a
NZ1
$b
13642867
035
$a
(OCoLC)677829642
035
$a
ocn677829642
035
$a
313695
037
$a
1100408:10944111
$b
Elsevier Science & Technology
$n
http://www.sciencedirect.com
040
$a
OPELS
$b
eng
$c
OPELS
$d
OCLCQ
049
$a
TEFA
050
4
$a
T385
$b
.M33 2010
082
0 4
$a
794.815365
$2
22
100
1
$a
McDermott, Wes.
$3
455084
245
1 0
$a
Creating 3D game art for the iPhone with unity
$h
[electronic resource] :
$b
featuring modo and Blender pipelines /
$c
by Wes McDermott.
260
$a
Oxford :
$b
Focal,
$c
2010.
300
$a
1 online resource.
500
$a
Includes index.
505
0
$a
Getting to know the iDevice Hardware and Unity iOS -- Creating game objects using modo : Tater and Thumper -- Understanding textures and UV maps -- Creating game objects using modo : Training trash yard -- Animation using Blender : Rigging Tater -- Animation using Blender : IK and basic animation -- Animation using Blender : Advanced animation -- Creating lightmaps using Beast -- Working with game assets in Unity iOS -- Bonus resources.
520
$a
Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.
588
$a
Description based on print version record.
650
0
$a
Computer graphics
$x
Computer programs.
$3
305180
650
0
$a
Interactive computer graphics.
$3
536669
650
0
$a
iPhone (Smartphone)
$x
Programming.
$3
310904
655
4
$a
Electronic books.
$2
local.
$3
214472
776
0 8
$i
Print version:
$a
McDermott, Wes.
$t
Creating 3D game art for the iPhone with unity.
$d
Oxford : Focal, 2010
$z
9780240815633
$w
(OCoLC)635451802
856
4 0
$3
ScienceDirect
$u
http://www.sciencedirect.com/science/book/9780240815633
994
$a
C0
$b
TEF
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000060659
電子館藏
1圖書
電子書
EB T385 .M33 2010
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://www.sciencedirect.com/science/book/9780240815633
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入