網路遊戲中玩家依附之探討 = A Study of Users' Att...
國立高雄大學資訊管理學系碩士班

 

  • 網路遊戲中玩家依附之探討 = A Study of Users' Attachment in Online Games
  • Record Type: Language materials, printed : monographic
    Paralel Title: A Study of Users' Attachment in Online Games
    Author: 高鼎哲,
    Secondary Intellectual Responsibility: 國立高雄大學
    Place of Publication: [高雄市]
    Published: 撰者;
    Year of Publication: 2011[民100]
    Description: 71面圖,表格 : 30公分;
    Subject: 依附理論
    Subject: attachment theory
    Online resource: http://handle.ncl.edu.tw/11296/ndltd/24043498678552153198
    Summary: 網路遊戲為充滿人際互動的環境,有些玩家能夠很自在的融入於其中,但也不乏只願當個孤獨者的玩家。因此藉著將依附理論應用於網路環境中,本研究欲探討依附風格在實體與網路不同場域當中的差異,以及四類依附風格對於玩家的社交自我效能、社會支持以及幸福感之影響以及差異,並以台灣常見的網路遊戲玩家為研究對象,共取得1073筆有效樣本。分析結果顯示玩家在網路當中的安全型依附風格較實體高、執迷型依附風格則較實體低。而網路安全依附類型與網路執迷依附類型的玩家所展現的社交自我效能、感受到的社會支持以及幸福感大多高於網路畏懼依附類型以及網路拒絕依附類型的玩家。並且與其他三個依附類型相比,網路安全依附類型玩家的社交自我效能與社會支持大多會影響其所產生的幸福感。本研究依照結果提出建議,以供網路遊戲正向習得之參考,以及提昇網路遊戲之正向觀感。 Online games are full of personal interaction. Some players can interact with others easily, but some are willing to be loners. Therefore, by implementing attachment theory into online context, the purpose of this study is to find the difference of attachment style in online and reality context, and the how four types of attachment affect social self-efficacy, social support and well-being. This study took the plaryers of common online games in Taiwan as the research objects, and totally got 1073 valid samples. The analytical results show that secure attachment in online context is higher then that in reality context, besides, preoccupied attachment in online context is lower then that in reality context. The social self-efficacy, social support and well-being of players who is online secure attachment type and online preoccupied attachment type are higher then those who is online fearful attachment type and online dismissing attachment type. Furthermore, compared with three types of online insecure attachment, the social self-effacy and social support of players who is online secure attachment type mostly affect their well-being. According to the results, this study provides suggestions to positive learing of online games, and to increase positive views of online games.
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310002364795 博碩士論文區(二樓) 不外借資料 學位論文 TH 008M/0019 464105 0025 2011 一般使用(Normal) On shelf 0
310002364803 博碩士論文區(二樓) 不外借資料 學位論文 TH 008M/0019 464105 0025 2011 c.2 一般使用(Normal) On shelf 0
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