語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Design for experiencewhere technolog...
~
Kim, Jinwoo.
Design for experiencewhere technology meets design and strategy /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Design for experienceby Jinwoo Kim.
其他題名:
where technology meets design and strategy /
作者:
Kim, Jinwoo.
出版者:
Cham :Springer International Publishing :2015.
面頁冊數:
xviii, 211 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
標題:
Product design.
電子資源:
http://dx.doi.org/10.1007/978-3-319-14304-0
ISBN:
9783319143040 (electronic bk.)
Design for experiencewhere technology meets design and strategy /
Kim, Jinwoo.
Design for experience
where technology meets design and strategy /[electronic resource] :by Jinwoo Kim. - Cham :Springer International Publishing :2015. - xviii, 211 p. :ill. (some col.), digital ;24 cm. - Human–computer interaction series,1571-5035. - Human–computer interaction series..
Preface -- Acknowledgements -- A Real Experience -- The Three Threads of Experience -- Fundamentals for Achieving the Balance of Experience -- Creative Conflicts and Dynamic Balancing -- Design for Senseful Experience -- Design for Valuable Experience -- Design for Harmonious Experience -- Design for the Next Experience -- Epilogue.
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.
ISBN: 9783319143040 (electronic bk.)
Standard No.: 10.1007/978-3-319-14304-0doiSubjects--Topical Terms:
530871
Product design.
LC Class. No.: TS171.4
Dewey Class. No.: 658.5752
Design for experiencewhere technology meets design and strategy /
LDR
:02434nmm a2200325 a 4500
001
462519
003
DE-He213
005
20151019135115.0
006
m d
007
cr nn 008maaau
008
151119s2015 gw s 0 eng d
020
$a
9783319143040 (electronic bk.)
020
$a
9783319143033 (paper)
024
7
$a
10.1007/978-3-319-14304-0
$2
doi
035
$a
978-3-319-14304-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
TS171.4
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
082
0 4
$a
658.5752
$2
23
090
$a
TS171.4
$b
.K49 2015
100
1
$a
Kim, Jinwoo.
$3
715536
245
1 0
$a
Design for experience
$h
[electronic resource] :
$b
where technology meets design and strategy /
$c
by Jinwoo Kim.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2015.
300
$a
xviii, 211 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
Human–computer interaction series,
$x
1571-5035
505
0
$a
Preface -- Acknowledgements -- A Real Experience -- The Three Threads of Experience -- Fundamentals for Achieving the Balance of Experience -- Creative Conflicts and Dynamic Balancing -- Design for Senseful Experience -- Design for Valuable Experience -- Design for Harmonious Experience -- Design for the Next Experience -- Epilogue.
520
$a
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.
650
0
$a
Product design.
$3
530871
650
0
$a
Human-computer interaction.
$3
189333
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
274517
650
2 4
$a
Media Design.
$3
278836
650
2 4
$a
Computer Imaging, Vision, Pattern Recognition and Graphics.
$3
274492
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
Human–computer interaction series.
$3
715537
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-14304-0
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000112222
電子館藏
1圖書
電子書
EB TS171.4 K49 2015
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-3-319-14304-0
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入