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Real-time visual effects for game pr...
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Kim, Chang-Hun.
Real-time visual effects for game programming
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Real-time visual effects for game programmingby Chang-Hun Kim ... [et al.].
其他作者:
Kim, Chang-Hun.
出版者:
Singapore :Springer Singapore :2015.
面頁冊數:
xii, 227 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Computer gamesProgramming.
電子資源:
http://dx.doi.org/10.1007/978-981-287-487-0
ISBN:
9789812874870 (electronic bk.)
Real-time visual effects for game programming
Real-time visual effects for game programming
[electronic resource] /by Chang-Hun Kim ... [et al.]. - Singapore :Springer Singapore :2015. - xii, 227 p. :ill., digital ;24 cm. - Gaming media and social effects,2197-9685. - Gaming media and social effects..
Basic Concepts of Visual Effects -- Water and Bubbles -- Smoke -- Fire and Ice -- Fluid Interaction -- Real-Time Visual Effects Programming.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
ISBN: 9789812874870 (electronic bk.)
Standard No.: 10.1007/978-981-287-487-0doiSubjects--Topical Terms:
214996
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
Real-time visual effects for game programming
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