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Beginning Python games developmentwi...
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Kinsley, Harrison.
Beginning Python games developmentwith Pygame /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Beginning Python games developmentby Harrison Kinsley, Will McGugan.
Reminder of title:
with Pygame /
Author:
Kinsley, Harrison.
other author:
McGugan, Will.
Published:
Berkeley, CA :Apress :2015.
Description:
xxii, 308 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Python (Computer program language)
Online resource:
http://dx.doi.org/10.1007/978-1-4842-0970-7
ISBN:
9781484209707 (electronic bk.)
Beginning Python games developmentwith Pygame /
Kinsley, Harrison.
Beginning Python games development
with Pygame /[electronic resource] :by Harrison Kinsley, Will McGugan. - 2nd ed. - Berkeley, CA :Apress :2015. - xxii, 308 p. :ill., digital ;24 cm.
Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.
ISBN: 9781484209707 (electronic bk.)
Standard No.: 10.1007/978-1-4842-0970-7doiSubjects--Topical Terms:
215247
Python (Computer program language)
LC Class. No.: QA76.73.P98
Dewey Class. No.: 005.133
Beginning Python games developmentwith Pygame /
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Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.
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電子館藏
1圖書
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EB QA76.73.P98 K56 2015
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1 records • Pages 1 •
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http://dx.doi.org/10.1007/978-1-4842-0970-7
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