語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Polished game developmentfrom first ...
~
Goodwin, Steven.
Polished game developmentfrom first steps to final release /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Polished game developmentby Steven Goodwin.
其他題名:
from first steps to final release /
其他題名:
Learn how to raise your game from programmer art to professional polish
作者:
Goodwin, Steven.
出版者:
Berkeley, CA :Apress :2016.
面頁冊數:
xxi, 259 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Computer gamesProgramming.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-2122-8
ISBN:
9781484221228$q(electronic bk.)
Polished game developmentfrom first steps to final release /
Goodwin, Steven.
Polished game development
from first steps to final release /[electronic resource] :Learn how to raise your game from programmer art to professional polishby Steven Goodwin. - Berkeley, CA :Apress :2016. - xxi, 259 p. :ill., digital ;24 cm.
1. Introduction to Game Polish -- 2. The Essentials -- 3. Gameplay -- 4. Game Balancing -- 5. User Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final Thoughts -- Appendix A: Space Bounce.
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to that of a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement the functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. The book also features a complete game, Space Bounce, which is built in stages throughout the book, to explain in practical terms the ideas expressed. This journey is all encompassing as it starts at the design stage, explaining all the design ideas and ramifications, and continues until it's completely deployed on a website, exemplifying the fact that polish goes down to the roots.
ISBN: 9781484221228$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-2122-8doiSubjects--Topical Terms:
214996
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.8151
Polished game developmentfrom first steps to final release /
LDR
:02762nmm a2200325 a 4500
001
493230
003
DE-He213
005
20160728131830.0
006
m d
007
cr nn 008maaau
008
170220s2016 cau s 0 eng d
020
$a
9781484221228$q(electronic bk.)
020
$a
9781484218785$q(paper)
024
7
$a
10.1007/978-1-4842-2122-8
$2
doi
035
$a
978-1-4842-2122-8
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.C672
072
7
$a
UM
$2
bicssc
072
7
$a
COM051000
$2
bisacsh
082
0 4
$a
794.8151
$2
23
090
$a
QA76.76.C672
$b
G657 2016
100
1
$a
Goodwin, Steven.
$3
486393
245
1 0
$a
Polished game development
$h
[electronic resource] :
$b
from first steps to final release /
$c
by Steven Goodwin.
246
3
$a
Learn how to raise your game from programmer art to professional polish
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2016.
300
$a
xxi, 259 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
1. Introduction to Game Polish -- 2. The Essentials -- 3. Gameplay -- 4. Game Balancing -- 5. User Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final Thoughts -- Appendix A: Space Bounce.
520
$a
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to that of a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement the functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. The book also features a complete game, Space Bounce, which is built in stages throughout the book, to explain in practical terms the ideas expressed. This journey is all encompassing as it starts at the design stage, explaining all the design ideas and ramifications, and continues until it's completely deployed on a website, exemplifying the fact that polish goes down to the roots.
650
0
$a
Computer games
$x
Programming.
$3
214996
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Programming Techniques.
$3
274470
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-2122-8
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000129942
電子館藏
1圖書
電子書
EB QA76.76.C672 G657 2016
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-1-4842-2122-8
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入