語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Beginning platino game engine
~
Chanda, Debashree.
Beginning platino game engine
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Beginning platino game engineby Abhishek Nandy, Debashree Chanda.
作者:
Nandy, Abhishek.
其他作者:
Chanda, Debashree.
出版者:
Berkeley, CA :Apress :2016.
面頁冊數:
xvii, 141 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Electronic gamesProgramming.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-2484-7
ISBN:
9781484224847$q(electronic bk.)
Beginning platino game engine
Nandy, Abhishek.
Beginning platino game engine
[electronic resource] /by Abhishek Nandy, Debashree Chanda. - Berkeley, CA :Apress :2016. - xvii, 141 p. :ill., digital ;24 cm.
1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT.
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. This is the first book on the Platino game engine and it will be of interest to students, game developers, and tech enthusiasts. You will learn: Development using the Platino game engine Building UWP apps using the Processing JS language Extending the processing language to IoT with Temboo.
ISBN: 9781484224847$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-2484-7doiSubjects--Topical Terms:
719940
Electronic games
--Programming.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.8151
Beginning platino game engine
LDR
:01751nmm a2200289 a 4500
001
500149
003
DE-He213
005
20161122095359.0
006
m d
007
cr nn 008maaau
008
170621s2016 cau s 0 eng d
020
$a
9781484224847$q(electronic bk.)
020
$a
9781484224830$q(paper)
024
7
$a
10.1007/978-1-4842-2484-7
$2
doi
035
$a
978-1-4842-2484-7
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.15
082
0 4
$a
794.8151
$2
23
090
$a
GV1469.15
$b
.N176 2016
100
1
$a
Nandy, Abhishek.
$3
763352
245
1 0
$a
Beginning platino game engine
$h
[electronic resource] /
$c
by Abhishek Nandy, Debashree Chanda.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2016.
300
$a
xvii, 141 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT.
520
$a
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. This is the first book on the Platino game engine and it will be of interest to students, game developers, and tech enthusiasts. You will learn: Development using the Platino game engine Building UWP apps using the Processing JS language Extending the processing language to IoT with Temboo.
650
0
$a
Electronic games
$x
Programming.
$3
719940
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Game Development.
$3
761231
650
2 4
$a
Programming Techniques.
$3
274470
650
2 4
$a
Mobile Computing.
$3
763350
700
1
$a
Chanda, Debashree.
$3
763353
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-2484-7
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000134514
電子館藏
1圖書
電子書
EB GV1469.15 N176 2016
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-1-4842-2484-7
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入