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Rapid game development using Cocos2d...
~
Kumar, Hemanth.
Rapid game development using Cocos2d-JSan end-to-end guide to 2D game development using JavaScript /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Rapid game development using Cocos2d-JSby Hemanth Kumar, Abdul Rahman.
其他題名:
an end-to-end guide to 2D game development using JavaScript /
作者:
Kumar, Hemanth.
其他作者:
Rahman, Abdul.
出版者:
Berkeley, CA :Apress :2016.
面頁冊數:
xv, 126 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Electronic gamesProgramming.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-2553-0
ISBN:
9781484225530$q(electronic bk.)
Rapid game development using Cocos2d-JSan end-to-end guide to 2D game development using JavaScript /
Kumar, Hemanth.
Rapid game development using Cocos2d-JS
an end-to-end guide to 2D game development using JavaScript /[electronic resource] :by Hemanth Kumar, Abdul Rahman. - Berkeley, CA :Apress :2016. - xv, 126 p. :ill., digital ;24 cm.
Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine.
ISBN: 9781484225530$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-2553-0doiSubjects--Topical Terms:
719940
Electronic games
--Programming.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.8151
Rapid game development using Cocos2d-JSan end-to-end guide to 2D game development using JavaScript /
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Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.
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Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine.
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