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Emerging technologies and applicatio...
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Krishna, P. Venkata, (1977-)
Emerging technologies and applications for cloud-based gaming
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Emerging technologies and applications for cloud-based gamingP. Venkata Krishna, editor.
其他作者:
Krishna, P. Venkata,
出版者:
Hershey, Pennsylvania :IGI Global,[2017]
面頁冊數:
1 online resource (313 p.) :ill.
標題:
Internet gamesHandbooks, manuals, etc.Technological innovations
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0546-4
ISBN:
9781522505471 (ebk.)
Emerging technologies and applications for cloud-based gaming
Emerging technologies and applications for cloud-based gaming
[electronic resource] /P. Venkata Krishna, editor. - Hershey, Pennsylvania :IGI Global,[2017] - 1 online resource (313 p.) :ill.
Includes bibliographical references and index.
A survey on strategies, trends, economics, and prospects of cloud-based gaming / Sharon Moses J. [and 4 others] -- Efficient development and execution of adaptable online games on clouds / Dominik Meilander, Sergei Gorlatch -- Emerging technologies and applications for cloud-based gaming: review on cloud gaming architectures / Deverajan Ganesh Gopal, Sekaran Kaushik -- Cloud gaming: design architecture and challenges / Prajit Kumar Datta, Utkarsh Srivastava -- EAC-MPCG: efficient access control for multi-player cloud games / Sudha Senthilkumar, V. Madhu Viswanatham -- Issues in on-demand cloud-based gaming storage: quality of service and quality of experience / Ebin Deni Raj, L. D. Dhinesh Babu -- Cloud-based gaming services / Shivangshu Nag, Vipul Kumar Srivastava, Ragam Sai Krishna -- Mixed augmented reality systems for real world integration / Raajan N. R., Nandhini Kesavan -- Gesture recognition: an interactive tool in multimedia / Nandhini Kesavan, Raajan N. R. -- Necessity of key aggregation cryptosystem for data sharing in cloud computing / R. Deepthi Crestose Rebekah, Dhanaraj Cheelu, M. Rajasekhara Babu -- Enhancing quality of service in cloud gaming system: an active implementation framework for enhancing quality of service in multi-player cloud gaming / Balamurugan Balusamy [and 5 others] -- Impact of cloud gaming in health care, education, and entertainment services / Padmalaya Nayak, Shelendra Kumar Sharma.
Restricted to subscribers or individual electronic text purchasers.
"This book explores the opportunities for the gaming industry through the integration of cloud computing by focusing on design methodologies, fundamental architectures, and the end-user experience"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781522505471 (ebk.)Subjects--Topical Terms:
777614
Internet games
--Technological innovations--Handbooks, manuals, etc.Subjects--Index Terms:
Cloud storage
LC Class. No.: QA76.76.C672 / E44 2017e
Dewey Class. No.: 004.67/82
Emerging technologies and applications for cloud-based gaming
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Includes bibliographical references and index.
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A survey on strategies, trends, economics, and prospects of cloud-based gaming / Sharon Moses J. [and 4 others] -- Efficient development and execution of adaptable online games on clouds / Dominik Meilander, Sergei Gorlatch -- Emerging technologies and applications for cloud-based gaming: review on cloud gaming architectures / Deverajan Ganesh Gopal, Sekaran Kaushik -- Cloud gaming: design architecture and challenges / Prajit Kumar Datta, Utkarsh Srivastava -- EAC-MPCG: efficient access control for multi-player cloud games / Sudha Senthilkumar, V. Madhu Viswanatham -- Issues in on-demand cloud-based gaming storage: quality of service and quality of experience / Ebin Deni Raj, L. D. Dhinesh Babu -- Cloud-based gaming services / Shivangshu Nag, Vipul Kumar Srivastava, Ragam Sai Krishna -- Mixed augmented reality systems for real world integration / Raajan N. R., Nandhini Kesavan -- Gesture recognition: an interactive tool in multimedia / Nandhini Kesavan, Raajan N. R. -- Necessity of key aggregation cryptosystem for data sharing in cloud computing / R. Deepthi Crestose Rebekah, Dhanaraj Cheelu, M. Rajasekhara Babu -- Enhancing quality of service in cloud gaming system: an active implementation framework for enhancing quality of service in multi-player cloud gaming / Balamurugan Balusamy [and 5 others] -- Impact of cloud gaming in health care, education, and entertainment services / Padmalaya Nayak, Shelendra Kumar Sharma.
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Restricted to subscribers or individual electronic text purchasers.
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"This book explores the opportunities for the gaming industry through the integration of cloud computing by focusing on design methodologies, fundamental architectures, and the end-user experience"--Provided by publisher.
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Mode of access: World Wide Web.
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Internet games
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0546-4
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