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Gamification-based e-learning strate...
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Pinto, Mario Teixeira, (1967-)
Gamification-based e-learning strategies for computer programming education
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Gamification-based e-learning strategies for computer programming educationRicardo Alexandre Peixoto de Queiros and Mario Teixeira Pinto, editors.
其他作者:
Queiros, Ricardo Alexandre Peixoto de,
出版者:
Hershey, Pennsylvania :IGI Global,[2017]
面頁冊數:
1 online resource (349 p.) :ill.
標題:
Simulation games in education.
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-1034-5
ISBN:
9781522510352 (ebk.)
Gamification-based e-learning strategies for computer programming education
Gamification-based e-learning strategies for computer programming education
[electronic resource] /Ricardo Alexandre Peixoto de Queiros and Mario Teixeira Pinto, editors. - Hershey, Pennsylvania :IGI Global,[2017] - 1 online resource (349 p.) :ill.
Includes bibliographical references and index.
A survey on game backend services / Ricardo Alexandre Peixoto de Queiros -- Learning engineering skills through creativity and collaboration: a game-based proposal / Marisa Gil, Beatriz Otero -- Mastering educational computer games, educational video games, and serious games in the digital age / Kijpokin Kasemsap -- Principles of a casual serious game to support introductory programming learning in higher education / Adilson Vahldick, Maria J. Marcelino, Antonio J. Mendes -- The introductory programming course: a game design approach for the e-learning environment / Nancy L. Martin, Andrey Soares -- Applying gamification in a parallel programming course / Javier Fresno [and 4 others] -- Game-based approaches, gamification, and programming language training / Serhat Bahadr Kert, Mehmet Fatih Erkoc -- Pedagogical mini-games integrated into hybrid course to improve understanding of computer programming: skill building without the coding constraints / Walter Nuninger, Jean-Marie Chatelet -- Using 3D virtual worlds integrated to remote experimentation in sciences teaching / Caroline Porto Antonio [and 4 others] -- Using game frameworks to teach computer programming / Alberto Simoes -- Moodle game-based tool Trivioodle to support the learning of programming languages and paradigms / Miriam Anton Rodriguez [and 4 others] -- Playing with programming: a serious game to start programming / Anabela de Jesus Gomes [and 3 others] -- Scripting environments of gamified learning management systems for programming education / Jakub Swacha -- Design and implementation of an IDE for learning programming languages using a gamification service / Jose Carlos Paiva, Jose Paulo Leal, Ricardo Alexandre Peixoto de Queiros.
Restricted to subscribers or individual electronic text purchasers.
"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781522510352 (ebk.)Subjects--Topical Terms:
477282
Simulation games in education.
Subjects--Index Terms:
3D virtual worlds
LC Class. No.: LB1029.S53 / Q45 2017e
Dewey Class. No.: 371.39/7
Gamification-based e-learning strategies for computer programming education
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Ricardo Alexandre Peixoto de Queiros and Mario Teixeira Pinto, editors.
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Hershey, Pennsylvania :
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IGI Global,
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Includes bibliographical references and index.
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A survey on game backend services / Ricardo Alexandre Peixoto de Queiros -- Learning engineering skills through creativity and collaboration: a game-based proposal / Marisa Gil, Beatriz Otero -- Mastering educational computer games, educational video games, and serious games in the digital age / Kijpokin Kasemsap -- Principles of a casual serious game to support introductory programming learning in higher education / Adilson Vahldick, Maria J. Marcelino, Antonio J. Mendes -- The introductory programming course: a game design approach for the e-learning environment / Nancy L. Martin, Andrey Soares -- Applying gamification in a parallel programming course / Javier Fresno [and 4 others] -- Game-based approaches, gamification, and programming language training / Serhat Bahadr Kert, Mehmet Fatih Erkoc -- Pedagogical mini-games integrated into hybrid course to improve understanding of computer programming: skill building without the coding constraints / Walter Nuninger, Jean-Marie Chatelet -- Using 3D virtual worlds integrated to remote experimentation in sciences teaching / Caroline Porto Antonio [and 4 others] -- Using game frameworks to teach computer programming / Alberto Simoes -- Moodle game-based tool Trivioodle to support the learning of programming languages and paradigms / Miriam Anton Rodriguez [and 4 others] -- Playing with programming: a serious game to start programming / Anabela de Jesus Gomes [and 3 others] -- Scripting environments of gamified learning management systems for programming education / Jakub Swacha -- Design and implementation of an IDE for learning programming languages using a gamification service / Jose Carlos Paiva, Jose Paulo Leal, Ricardo Alexandre Peixoto de Queiros.
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Restricted to subscribers or individual electronic text purchasers.
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"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--Provided by publisher.
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Also available in print.
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Mode of access: World Wide Web.
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Simulation games in education.
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Remote experimentation
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Queiros, Ricardo Alexandre Peixoto de,
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-1034-5
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