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Videogames and postcolonialismempire...
~
Mukherjee, Souvik.
Videogames and postcolonialismempire plays back /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Videogames and postcolonialismby Souvik Mukherjee.
其他題名:
empire plays back /
作者:
Mukherjee, Souvik.
出版者:
Cham :Springer International Publishing :2017.
面頁冊數:
vii, 120 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Imperialism in popular culture.
電子資源:
http://dx.doi.org/10.1007/978-3-319-54822-7
ISBN:
9783319548227$q(electronic bk.)
Videogames and postcolonialismempire plays back /
Mukherjee, Souvik.
Videogames and postcolonialism
empire plays back /[electronic resource] :by Souvik Mukherjee. - Cham :Springer International Publishing :2017. - vii, 120 p. :ill., digital ;24 cm.
1. Videogames and Postcolonialism: An Introduction -- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames -- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames -- 4. Playing Alternative Histories: Postcolonialism, History and Videogames -- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience - including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
ISBN: 9783319548227$q(electronic bk.)
Standard No.: 10.1007/978-3-319-54822-7doiSubjects--Topical Terms:
789624
Imperialism in popular culture.
LC Class. No.: GV1469
Dewey Class. No.: 794.8
Videogames and postcolonialismempire plays back /
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1. Videogames and Postcolonialism: An Introduction -- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames -- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames -- 4. Playing Alternative Histories: Postcolonialism, History and Videogames -- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.
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This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience - including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
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