語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
The advanced game developer's toolki...
~
SpringerLink (Online service)
The advanced game developer's toolkitcreate amazing Web-based games with JavaScript and HTML5 /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The advanced game developer's toolkitby Rex van der Spuy.
其他題名:
create amazing Web-based games with JavaScript and HTML5 /
作者:
Spuy, Rex van der.
出版者:
Berkeley, CA :Apress :2017.
面頁冊數:
xiii, 185 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Computer gamesProgramming.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-1097-0
ISBN:
9781484210970$q(electronic bk.)
The advanced game developer's toolkitcreate amazing Web-based games with JavaScript and HTML5 /
Spuy, Rex van der.
The advanced game developer's toolkit
create amazing Web-based games with JavaScript and HTML5 /[electronic resource] :by Rex van der Spuy. - Berkeley, CA :Apress :2017. - xiii, 185 p. :ill., digital ;24 cm.
1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games.
Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.
ISBN: 9781484210970$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-1097-0doiSubjects--Topical Terms:
214996
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
The advanced game developer's toolkitcreate amazing Web-based games with JavaScript and HTML5 /
LDR
:02449nmm a2200289 a 4500
001
520515
003
DE-He213
005
20170704140755.0
006
m d
007
cr nn 008maaau
008
180425s2017 cau s 0 eng d
020
$a
9781484210970$q(electronic bk.)
020
$a
9781484210987$q(paper)
024
7
$a
10.1007/978-1-4842-1097-0
$2
doi
035
$a
978-1-4842-1097-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.C672
082
0 4
$a
794.81526
$2
23
090
$a
QA76.76.C672
$b
S772 2017
100
1
$a
Spuy, Rex van der.
$3
725270
245
1 4
$a
The advanced game developer's toolkit
$h
[electronic resource] :
$b
create amazing Web-based games with JavaScript and HTML5 /
$c
by Rex van der Spuy.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2017.
300
$a
xiii, 185 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games.
520
$a
Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.
650
0
$a
Computer games
$x
Programming.
$3
214996
650
0
$a
Internet programming.
$3
189338
650
0
$a
Internet games
$x
Design.
$3
567670
650
0
$a
HTML (Document markup language)
$3
208886
650
0
$a
JavaScript (Computer program language)
$3
237616
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Game Development.
$3
761231
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-1097-0
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000146209
電子館藏
1圖書
電子書
EB QA76.76.C672 S772 2017
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-1-4842-1097-0
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入