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Artificial intelligence and games
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Artificial intelligence and games
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Artificial intelligence and gamesby Georgios N. Yannakakis, Julian Togelius.
作者:
Yannakakis, Georgios N.
其他作者:
Togelius, Julian.
出版者:
Cham :Springer International Publishing :2018.
面頁冊數:
xxiii, 337 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
標題:
Electronic gamesProgramming.
電子資源:
http://dx.doi.org/10.1007/978-3-319-63519-4
ISBN:
9783319635194$q(electronic bk.)
Artificial intelligence and games
Yannakakis, Georgios N.
Artificial intelligence and games
[electronic resource] /by Georgios N. Yannakakis, Julian Togelius. - Cham :Springer International Publishing :2018. - xxiii, 337 p. :ill. (some col.), digital ;24 cm.
Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
ISBN: 9783319635194$q(electronic bk.)
Standard No.: 10.1007/978-3-319-63519-4doiSubjects--Topical Terms:
719940
Electronic games
--Programming.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.8163
Artificial intelligence and games
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