語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Museum experience designcrowds, ecos...
~
Calvi, Licia.
Museum experience designcrowds, ecosystems and novel technologies /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Museum experience designedited by Arnold Vermeeren, Licia Calvi, Amalia Sabiescu.
其他題名:
crowds, ecosystems and novel technologies /
其他作者:
Vermeeren, Arnold.
出版者:
Cham :Springer International Publishing :2018.
面頁冊數:
xiii, 345 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Museum exhibits.
電子資源:
http://dx.doi.org/10.1007/978-3-319-58550-5
ISBN:
9783319585505$q(electronic bk.)
Museum experience designcrowds, ecosystems and novel technologies /
Museum experience design
crowds, ecosystems and novel technologies /[electronic resource] :edited by Arnold Vermeeren, Licia Calvi, Amalia Sabiescu. - Cham :Springer International Publishing :2018. - xiii, 345 p. :ill., digital ;24 cm. - Springer series on cultural computing,2195-9056. - Springer series on cultural computing..
This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
ISBN: 9783319585505$q(electronic bk.)
Standard No.: 10.1007/978-3-319-58550-5doiSubjects--Topical Terms:
289344
Museum exhibits.
LC Class. No.: AM151
Dewey Class. No.: 069.5
Museum experience designcrowds, ecosystems and novel technologies /
LDR
:02773nmm a2200313 a 4500
001
531681
003
DE-He213
005
20180215185054.0
006
m d
007
cr nn 008maaau
008
181113s2018 gw s 0 eng d
020
$a
9783319585505$q(electronic bk.)
020
$a
9783319585499$q(paper)
024
7
$a
10.1007/978-3-319-58550-5
$2
doi
035
$a
978-3-319-58550-5
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
AM151
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
082
0 4
$a
069.5
$2
23
090
$a
AM151
$b
.M986 2018
245
0 0
$a
Museum experience design
$h
[electronic resource] :
$b
crowds, ecosystems and novel technologies /
$c
edited by Arnold Vermeeren, Licia Calvi, Amalia Sabiescu.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2018.
300
$a
xiii, 345 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Springer series on cultural computing,
$x
2195-9056
520
$a
This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
650
0
$a
Museum exhibits.
$3
289344
650
0
$a
Virtual museum exhibits.
$3
806263
650
0
$a
Human-computer interaction.
$3
189333
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
274517
650
2 4
$a
Interaction Design.
$3
279802
650
2 4
$a
Cultural Heritage.
$3
276076
650
2 4
$a
Computer Appl. in Arts and Humanities.
$3
274552
700
1
$a
Vermeeren, Arnold.
$3
806260
700
1
$a
Calvi, Licia.
$3
806261
700
1
$a
Sabiescu, Amalia.
$3
806262
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
Springer series on cultural computing.
$3
679532
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-58550-5
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000152562
電子館藏
1圖書
電子書
EB AM151 .M986 2018 2018
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-3-319-58550-5
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入