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Living and dying in a virtual worldd...
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Carden, Clarissa.
Living and dying in a virtual worlddigital kinships, nostalgia, and mourning in second life /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Living and dying in a virtual worldby Margaret Gibson, Clarissa Carden.
其他題名:
digital kinships, nostalgia, and mourning in second life /
作者:
Gibson, Margaret.
其他作者:
Carden, Clarissa.
出版者:
Cham :Springer International Publishing :2018.
面頁冊數:
xiii, 154 p. :ill., digital ;22 cm.
Contained By:
Springer eBooks
標題:
Second Life (Game)
電子資源:
http://dx.doi.org/10.1007/978-3-319-76099-5
ISBN:
9783319760995$q(electronic bk.)
Living and dying in a virtual worlddigital kinships, nostalgia, and mourning in second life /
Gibson, Margaret.
Living and dying in a virtual world
digital kinships, nostalgia, and mourning in second life /[electronic resource] :by Margaret Gibson, Clarissa Carden. - Cham :Springer International Publishing :2018. - xiii, 154 p. :ill., digital ;22 cm. - Palgrave Macmillan memory studies. - Palgrave Macmillan memory studies..
1. Introduction -- 2. Blended Families -- 3. Grievable Lives -- 4. Commemorative Culture -- 5. Sentimental Objects -- 6. Nostalgia -- 7. Conclusion.
This book takes readers into stories of love, loss, grief and mourning and reveals the emotional attachments and digital kinships of the virtual 3D social world of Second Life. At fourteen years old, Second Life can no longer be perceived as the young, cutting-edge environment it once was, and yet it endures as a place of belonging, fun, role-play and social experimentation. In this volume, the authors argue that far from facing an impending death, Second Life has undergone a transition to maturity and holds a new type of significance. As people increasingly explore and co-create a sense of self and ways of belonging through avatars and computer screens, the question of where and how people live and die becomes increasingly more important to understand. This book shows how a virtual world can change lives and create forms of memory, nostalgia and mourning for both real and avatar based lives.
ISBN: 9783319760995$q(electronic bk.)
Standard No.: 10.1007/978-3-319-76099-5doiSubjects--Topical Terms:
717993
Second Life (Game)
LC Class. No.: GV1469.25.S425 / G53 2018
Dewey Class. No.: 070.4
Living and dying in a virtual worlddigital kinships, nostalgia, and mourning in second life /
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This book takes readers into stories of love, loss, grief and mourning and reveals the emotional attachments and digital kinships of the virtual 3D social world of Second Life. At fourteen years old, Second Life can no longer be perceived as the young, cutting-edge environment it once was, and yet it endures as a place of belonging, fun, role-play and social experimentation. In this volume, the authors argue that far from facing an impending death, Second Life has undergone a transition to maturity and holds a new type of significance. As people increasingly explore and co-create a sense of self and ways of belonging through avatars and computer screens, the question of where and how people live and die becomes increasingly more important to understand. This book shows how a virtual world can change lives and create forms of memory, nostalgia and mourning for both real and avatar based lives.
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