語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Popular music in the nostalgia video...
~
Ivanescu, Andra.
Popular music in the nostalgia video gamethe way it never sounded /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Popular music in the nostalgia video gameby Andra Ivanescu.
其他題名:
the way it never sounded /
作者:
Ivanescu, Andra.
出版者:
Cham :Springer International Publishing :2019.
面頁冊數:
xi, 165 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Video games.
電子資源:
https://doi.org/10.1007/978-3-030-04281-3
ISBN:
9783030042813$q(electronic bk.)
Popular music in the nostalgia video gamethe way it never sounded /
Ivanescu, Andra.
Popular music in the nostalgia video game
the way it never sounded /[electronic resource] :by Andra Ivanescu. - Cham :Springer International Publishing :2019. - xi, 165 p. :ill., digital ;24 cm. - Palgrave studies in audio-visual culture. - Palgrave studies in audio-visual culture..
1. The Ghosts of Popular Music Past and Video Games Future -- 2. Games on Media: Beyond Remediation -- 3. Games on Society: Playable Anxieties -- 4. Temporal Anomalies: Alternative Pasts and Alternative Futures -- 5. Memories of Mediated Pasts and Hopes for Mediated Futures.
This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.
ISBN: 9783030042813$q(electronic bk.)
Standard No.: 10.1007/978-3-030-04281-3doiSubjects--Topical Terms:
306464
Video games.
LC Class. No.: ML3540.7 / .I936 2019
Dewey Class. No.: 794.8
Popular music in the nostalgia video gamethe way it never sounded /
LDR
:02240nmm a2200349 a 4500
001
555760
003
DE-He213
005
20190708170041.0
006
m d
007
cr nn 008maaau
008
191121s2019 gw s 0 eng d
020
$a
9783030042813$q(electronic bk.)
020
$a
9783030042806$q(paper)
024
7
$a
10.1007/978-3-030-04281-3
$2
doi
035
$a
978-3-030-04281-3
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
ML3540.7
$b
.I936 2019
072
7
$a
AP
$2
bicssc
072
7
$a
PER004000
$2
bisacsh
072
7
$a
AT
$2
thema
072
7
$a
JBCC
$2
thema
082
0 4
$a
794.8
$2
23
090
$a
ML3540.7
$b
.I93 2019
100
1
$a
Ivanescu, Andra.
$3
838009
245
1 0
$a
Popular music in the nostalgia video game
$h
[electronic resource] :
$b
the way it never sounded /
$c
by Andra Ivanescu.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Macmillan,
$c
2019.
300
$a
xi, 165 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Palgrave studies in audio-visual culture
505
0
$a
1. The Ghosts of Popular Music Past and Video Games Future -- 2. Games on Media: Beyond Remediation -- 3. Games on Society: Playable Anxieties -- 4. Temporal Anomalies: Alternative Pasts and Alternative Futures -- 5. Memories of Mediated Pasts and Hopes for Mediated Futures.
520
$a
This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.
650
0
$a
Video games.
$3
306464
650
0
$a
Video game music.
$3
806278
650
0
$a
Popular music.
$3
204948
650
1 4
$a
Audio-Visual Culture.
$3
766675
650
2 4
$a
Music.
$3
227185
650
2 4
$a
Memory Studies.
$3
750144
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
Palgrave studies in audio-visual culture.
$3
763058
856
4 0
$u
https://doi.org/10.1007/978-3-030-04281-3
950
$a
Literature, Cultural and Media Studies (Springer-41173)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000168572
電子館藏
1圖書
電子書
EB ML3540.7 I93 2019 2019
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
https://doi.org/10.1007/978-3-030-04281-3
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入