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Simulations in Swift 5design and imp...
~
Nouvelle, Beau.
Simulations in Swift 5design and implement with Swift Playgrounds /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Simulations in Swift 5by Beau Nouvelle.
其他題名:
design and implement with Swift Playgrounds /
作者:
Nouvelle, Beau.
出版者:
Berkeley, CA :Apress :2019.
面頁冊數:
xi, 144 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
標題:
Swift (Computer program language)
電子資源:
https://doi.org/10.1007/978-1-4842-5337-3
ISBN:
9781484253373$q(electronic bk.)
Simulations in Swift 5design and implement with Swift Playgrounds /
Nouvelle, Beau.
Simulations in Swift 5
design and implement with Swift Playgrounds /[electronic resource] :by Beau Nouvelle. - Berkeley, CA :Apress :2019. - xi, 144 p. :ill. (some col.), digital ;24 cm.
Chapter 1: Swift Playgrounds -- Chapter 2: The Monty Hall Problem -- Chapter 3: Guessing Game -- Chapter 4: Theater Seating -- Chapter 5: Projectile Motion -- Chapter 6: Live Views -- Chapter 7: Game of Life -- Chapter 8: The Forest Part 1 -- Chapter 9: The Forest Part 2.
Design and implement simulations using Apples Swift Playgrounds. Computer simulations are used to replicate the physical systems we see all around us. They help us solve problems by performing experiments that may otherwise be impossible in the real world. This book uses simulations to solve counter-intuitive logic puzzles, create procedural artworks, and build habitats for digital lifeforms. To help you create your own simulations using the Swift programming language, this book is filled with projects that you can easily follow along with. All you need is a Mac with the latest version of Xcode installed. All projects are written in Xcode's Playgrounds. This keeps the process simple. No need to setup an Apple account, or learn anything further about building apps. Simulations are used in many areas within computer science and yet, barely anyone is teaching them. Sure, the fundamentals are in algorithm design, but simulations are a step above that. Usually when writing an algorithm you have a specific outcome in mind. However, when you create a simulation, the system you are modelling can be far more unpredictable than sorting a list, or navigating a maze. Simulations in Swift 5 will guide you through all of this.
ISBN: 9781484253373$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-5337-3doiSubjects--Topical Terms:
719937
Swift (Computer program language)
LC Class. No.: QA76.73.S95 / N688 2019
Dewey Class. No.: 005.133
Simulations in Swift 5design and implement with Swift Playgrounds /
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Chapter 1: Swift Playgrounds -- Chapter 2: The Monty Hall Problem -- Chapter 3: Guessing Game -- Chapter 4: Theater Seating -- Chapter 5: Projectile Motion -- Chapter 6: Live Views -- Chapter 7: Game of Life -- Chapter 8: The Forest Part 1 -- Chapter 9: The Forest Part 2.
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Design and implement simulations using Apples Swift Playgrounds. Computer simulations are used to replicate the physical systems we see all around us. They help us solve problems by performing experiments that may otherwise be impossible in the real world. This book uses simulations to solve counter-intuitive logic puzzles, create procedural artworks, and build habitats for digital lifeforms. To help you create your own simulations using the Swift programming language, this book is filled with projects that you can easily follow along with. All you need is a Mac with the latest version of Xcode installed. All projects are written in Xcode's Playgrounds. This keeps the process simple. No need to setup an Apple account, or learn anything further about building apps. Simulations are used in many areas within computer science and yet, barely anyone is teaching them. Sure, the fundamentals are in algorithm design, but simulations are a step above that. Usually when writing an algorithm you have a specific outcome in mind. However, when you create a simulation, the system you are modelling can be far more unpredictable than sorting a list, or navigating a maze. Simulations in Swift 5 will guide you through all of this.
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