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Theorizing stupid mediaDe-naturalizi...
~
Hoxter, Julian.
Theorizing stupid mediaDe-naturalizing story-structures in the cinematic, televisual, and videogames /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Theorizing stupid mediaby Aaron Kerner, Julian Hoxter.
其他題名:
De-naturalizing story-structures in the cinematic, televisual, and videogames /
作者:
Kerner, Aaron.
其他作者:
Hoxter, Julian.
出版者:
Cham :Springer International Publishing :2019.
面頁冊數:
xi, 227 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Mass mediaHistory and criticism.
電子資源:
https://doi.org/10.1007/978-3-030-28176-2
ISBN:
9783030281762$q(electronic bk.)
Theorizing stupid mediaDe-naturalizing story-structures in the cinematic, televisual, and videogames /
Kerner, Aaron.
Theorizing stupid media
De-naturalizing story-structures in the cinematic, televisual, and videogames /[electronic resource] :by Aaron Kerner, Julian Hoxter. - Cham :Springer International Publishing :2019. - xi, 227 p. :ill., digital ;24 cm.
1.The Stupider the Better -- 2.The Stupid in the Contemporary Hollywood Vernacular: Spectacularly Stupid Transformers -- 3.The Stupid in Genre Fails -- 4.The Stupid as Narrative Dissonance -- 5.The Stupid as Ludonarrative Dissonance -- 6.Conclusion: Well That Was Stupid.
This book explores the stupid as it manifests in media-the cinema, television and streamed content, and videogames. The stupid is theorized as media that "fails" to conform to established narrative conventions, often surfacing at evolutionary moments. Each chapter explores different manifestations of the stupid: exemplified in the Transformers franchise the contemporary Hollywood vernacular privileges kinetic qualities over conventional narration, and is often dismissed as being stupid. The stupid is also evident in genre failures. Narrative dissonance, where a story "feels off", might be perceived as stupid-Adventure Time being a key example. "Ludonarrative dissonance" refers to instances in videogames (e.g., Bioshock) where gameplay seemingly runs counter to the narrative, thus stupefying. The authors take the film Sucker Punch as a concluding exercise, applying the book's theorization of the stupid. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place-stupid!
ISBN: 9783030281762$q(electronic bk.)
Standard No.: 10.1007/978-3-030-28176-2doiSubjects--Topical Terms:
855621
Mass media
--History and criticism.
LC Class. No.: P91 / .K47 2019
Dewey Class. No.: 302.23
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1.The Stupider the Better -- 2.The Stupid in the Contemporary Hollywood Vernacular: Spectacularly Stupid Transformers -- 3.The Stupid in Genre Fails -- 4.The Stupid as Narrative Dissonance -- 5.The Stupid as Ludonarrative Dissonance -- 6.Conclusion: Well That Was Stupid.
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This book explores the stupid as it manifests in media-the cinema, television and streamed content, and videogames. The stupid is theorized as media that "fails" to conform to established narrative conventions, often surfacing at evolutionary moments. Each chapter explores different manifestations of the stupid: exemplified in the Transformers franchise the contemporary Hollywood vernacular privileges kinetic qualities over conventional narration, and is often dismissed as being stupid. The stupid is also evident in genre failures. Narrative dissonance, where a story "feels off", might be perceived as stupid-Adventure Time being a key example. "Ludonarrative dissonance" refers to instances in videogames (e.g., Bioshock) where gameplay seemingly runs counter to the narrative, thus stupefying. The authors take the film Sucker Punch as a concluding exercise, applying the book's theorization of the stupid. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place-stupid!
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