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Tabletop role-playing games and the ...
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Mizer, Nicholas J.
Tabletop role-playing games and the experience of imagined worlds
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Tabletop role-playing games and the experience of imagined worldsby Nicholas J. Mizer.
作者:
Mizer, Nicholas J.
出版者:
Cham :Springer International Publishing :2019.
面頁冊數:
xiii, 174 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
標題:
Fantasy games.
電子資源:
https://doi.org/10.1007/978-3-030-29127-3
ISBN:
9783030291273$q(electronic bk.)
Tabletop role-playing games and the experience of imagined worlds
Mizer, Nicholas J.
Tabletop role-playing games and the experience of imagined worlds
[electronic resource] /by Nicholas J. Mizer. - Cham :Springer International Publishing :2019. - xiii, 174 p. :ill. (some col.), digital ;24 cm. - Palgrave games in context. - Palgrave games in context..
1. Introduction -- 2. Entering Imagined Worlds through Enchanted Rationalization -- 3. A Life Well Played: How the Past Shapes our Experience of Worlds -- 4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds -- 5. Responsibly and Accurately: Dwelling in Imagined Worlds -- 6. Journey's End.
In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.
ISBN: 9783030291273$q(electronic bk.)
Standard No.: 10.1007/978-3-030-29127-3doiSubjects--Topical Terms:
703827
Fantasy games.
LC Class. No.: GV1469.6 / .M59 2019
Dewey Class. No.: 793.93
Tabletop role-playing games and the experience of imagined worlds
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In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.
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