語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Visual computing for cultural heritage
~
Liarokapis, Fotis.
Visual computing for cultural heritage
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Visual computing for cultural heritageedited by Fotis Liarokapis ... [et al.].
其他作者:
Liarokapis, Fotis.
出版者:
Cham :Springer International Publishing :2020.
面頁冊數:
ix, 444 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Cultural propertyData processing.
電子資源:
https://doi.org/10.1007/978-3-030-37191-3
ISBN:
9783030371913$q(electronic bk.)
Visual computing for cultural heritage
Visual computing for cultural heritage
[electronic resource] /edited by Fotis Liarokapis ... [et al.]. - Cham :Springer International Publishing :2020. - ix, 444 p. :ill., digital ;24 cm. - Springer series on cultural computing,2195-9056. - Springer series on cultural computing..
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.
ISBN: 9783030371913$q(electronic bk.)
Standard No.: 10.1007/978-3-030-37191-3doiSubjects--Topical Terms:
797579
Cultural property
--Data processing.
LC Class. No.: CC135 / .V57 2020
Dewey Class. No.: 363.69
Visual computing for cultural heritage
LDR
:02813nmm a2200325 a 4500
001
571748
003
DE-He213
005
20200407132945.0
006
m d
007
cr nn 008maaau
008
200922s2020 sz s 0 eng d
020
$a
9783030371913$q(electronic bk.)
020
$a
9783030371906$q(paper)
024
7
$a
10.1007/978-3-030-37191-3
$2
doi
035
$a
978-3-030-37191-3
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
CC135
$b
.V57 2020
072
7
$a
UML
$2
bicssc
072
7
$a
COM012000
$2
bisacsh
072
7
$a
UML
$2
thema
082
0 4
$a
363.69
$2
23
090
$a
CC135
$b
.V834 2020
245
0 0
$a
Visual computing for cultural heritage
$h
[electronic resource] /
$c
edited by Fotis Liarokapis ... [et al.].
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2020.
300
$a
ix, 444 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Springer series on cultural computing,
$x
2195-9056
520
$a
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.
650
0
$a
Cultural property
$x
Data processing.
$3
797579
650
0
$a
Computer vision.
$3
200113
650
1 4
$a
Computer Graphics.
$3
274515
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
274517
650
2 4
$a
Cultural Heritage.
$3
276076
650
2 4
$a
Game Development.
$3
761231
700
1
$a
Liarokapis, Fotis.
$3
858505
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
Springer series on cultural computing.
$3
679532
856
4 0
$u
https://doi.org/10.1007/978-3-030-37191-3
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000178397
電子館藏
1圖書
電子書
EB CC135 .V834 2020 2020
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
https://doi.org/10.1007/978-3-030-37191-3
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入