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Advances in human factors in wearabl...
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Ahram, Tareq.
Advances in human factors in wearable technologies and game designproceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Advances in human factors in wearable technologies and game designedited by Tareq Ahram.
其他題名:
proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /
其他作者:
Ahram, Tareq.
出版者:
Cham :Springer International Publishing :2020.
面頁冊數:
xii, 429 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Human engineeringCongresses.
電子資源:
https://doi.org/10.1007/978-3-030-20476-1
ISBN:
9783030204761$q(electronic bk.)
Advances in human factors in wearable technologies and game designproceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /
Advances in human factors in wearable technologies and game design
proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /[electronic resource] :edited by Tareq Ahram. - Cham :Springer International Publishing :2020. - xii, 429 p. :ill., digital ;24 cm. - Advances in intelligent systems and computing,v.9732194-5357 ;. - Advances in intelligent systems and computing ;176..
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24-28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
ISBN: 9783030204761$q(electronic bk.)
Standard No.: 10.1007/978-3-030-20476-1doiSubjects--Topical Terms:
443986
Human engineering
--Congresses.
LC Class. No.: TA166
Dewey Class. No.: 620.82
Advances in human factors in wearable technologies and game designproceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /
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