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Behavior trees in robotics and AIan ...
~
Colledanchise, Michele.
Behavior trees in robotics and AIan introduction /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Behavior trees in robotics and AIMichele Colledanchise, Petter Ögren.
其他題名:
an introduction /
作者:
Colledanchise, Michele.
其他作者:
Ögren, Petter.
出版者:
Boca Raton, FL :CRC Press,c2019.
面頁冊數:
1 online resource (208 p.) :ill.
附註:
"A Chapman & Hall book"--Title page.
標題:
Decision trees.
電子資源:
https://www.taylorfrancis.com/books/9780429489105
ISBN:
9780429489105$q(electronic bk.)
Behavior trees in robotics and AIan introduction /
Colledanchise, Michele.
Behavior trees in robotics and AI
an introduction /[electronic resource] :Michele Colledanchise, Petter Ögren. - 1st ed. - Boca Raton, FL :CRC Press,c2019. - 1 online resource (208 p.) :ill. - Chapman & Hall/CRC artificial intelligence and robotics series. - Chapman & Hall/CRC artificial intelligence and robotics series..
"A Chapman & Hall book"--Title page.
Includes bibliographical references (p. 183-190) and index.
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs. This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader to successfully combine theory with practice. Starting with an introduction to BTs, the book then describes how BTs relate to, and in many cases, generalize earlier switching structures, or control architectures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. The book then presents a set of important extensions and provides a set of tools for formally analyzing these extensions using a state space formulation of BTs. With the new analysis tools, the book then formalizes the descriptions of how BTs generalize earlier approaches and shows how BTs can be automatically generated using planning and learning. The final part of the book provides an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion. This book targets a broad audience, including both students and professionals interested in modeling complex behaviors for robots, game characters, or other AI agents. Readers can choose at which depth and pace they want to learn the subject, depending on their needs and background.
ISBN: 9780429489105$q(electronic bk.)Subjects--Topical Terms:
280975
Decision trees.
LC Class. No.: TJ211.35 / .C645 2018
Dewey Class. No.: 006.3
Behavior trees in robotics and AIan introduction /
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Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs. This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader to successfully combine theory with practice. Starting with an introduction to BTs, the book then describes how BTs relate to, and in many cases, generalize earlier switching structures, or control architectures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. The book then presents a set of important extensions and provides a set of tools for formally analyzing these extensions using a state space formulation of BTs. With the new analysis tools, the book then formalizes the descriptions of how BTs generalize earlier approaches and shows how BTs can be automatically generated using planning and learning. The final part of the book provides an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion. This book targets a broad audience, including both students and professionals interested in modeling complex behaviors for robots, game characters, or other AI agents. Readers can choose at which depth and pace they want to learn the subject, depending on their needs and background.
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https://www.taylorfrancis.com/books/9780429489105
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