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Beginning Android games developmentf...
~
Hagos, Ted.
Beginning Android games developmentfrom beginner to pro /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Beginning Android games developmentby Ted Hagos ... [et al.].
其他題名:
from beginner to pro /
其他作者:
Hagos, Ted.
出版者:
Berkeley, CA :Apress :2020.
面頁冊數:
xvii, 364 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Computer gamesProgramming.
電子資源:
https://doi.org/10.1007/978-1-4842-6121-7
ISBN:
9781484261217$q(electronic bk.)
Beginning Android games developmentfrom beginner to pro /
Beginning Android games development
from beginner to pro /[electronic resource] :by Ted Hagos ... [et al.]. - Fourth edition. - Berkeley, CA :Apress :2020. - xvii, 364 p. :ill., digital ;24 cm.
Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy 8 Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: Where Do We Go From Here?
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games.
ISBN: 9781484261217$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-6121-7doiSubjects--Uniform Titles:
Android (Electronic resource)
Subjects--Topical Terms:
214996
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
Beginning Android games developmentfrom beginner to pro /
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