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The Unity game engine and the circui...
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Keogh, Brendan.
The Unity game engine and the circuits of cultural software
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The Unity game engine and the circuits of cultural softwareby Benjamin Nicoll, Brendan Keogh.
作者:
Nicoll, Benjamin.
其他作者:
Keogh, Brendan.
出版者:
Cham :Springer International Publishing :2019.
面頁冊數:
ix, 123 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Computer gamesProgramming
電子資源:
https://doi.org/10.1007/978-3-030-25012-6
ISBN:
9783030250126$q(electronic bk.)
The Unity game engine and the circuits of cultural software
Nicoll, Benjamin.
The Unity game engine and the circuits of cultural software
[electronic resource] /by Benjamin Nicoll, Brendan Keogh. - Cham :Springer International Publishing :2019. - ix, 123 p. :ill., digital ;24 cm.
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as 'cultural software' that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its 'circuits of cultural software'. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.
ISBN: 9783030250126$q(electronic bk.)
Standard No.: 10.1007/978-3-030-25012-6doiSubjects--Uniform Titles:
Unity (Electronic resource)
Subjects--Topical Terms:
878747
Computer games
--Programming
LC Class. No.: QA76.76.C672 / N53 2019
Dewey Class. No.: 794.81526
The Unity game engine and the circuits of cultural software
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Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as 'cultural software' that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its 'circuits of cultural software'. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.
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