語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Knowledge-based explorable extended ...
~
Flotynski, Jakub.
Knowledge-based explorable extended reality environments
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Knowledge-based explorable extended reality environmentsby Jakub Flotynski.
作者:
Flotynski, Jakub.
出版者:
Cham :Springer International Publishing :2020.
面頁冊數:
xvi, 268 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Mixed realityDesign.
電子資源:
https://doi.org/10.1007/978-3-030-59965-2
ISBN:
9783030599652$q(electronic bk.)
Knowledge-based explorable extended reality environments
Flotynski, Jakub.
Knowledge-based explorable extended reality environments
[electronic resource] /by Jakub Flotynski. - Cham :Springer International Publishing :2020. - xvi, 268 p. :ill., digital ;24 cm.
1. Introduction -- 2 Extended Reality Environments -- 3. Knowledge Representation with Logical Systems -- 4. Ontology-Based Creation of Extended Reality -- 5 E-XR: Explorable Extended Reality Environments -- 6. E-XR Visual Knowledge-Based Behavior Model -- 7. E-XR Semantic Link Model -- 8. E-XR Development Pipeline of Explorable Environments -- 9. E-XR Exploration Methods -- 10. E-XR Development Tools for Explorable Environments -- 11. Applications of E-XR -- 12. Evaluation of E-XR -- 13 Conclusion.
This book presents explorable XR environments-their rationale, concept, architectures as well as methods and tools for spatial-temporal composition based on domain knowledge, including geometrical, presentational, structural and behavioral elements. Explorable XR environments enable monitoring, analyzing, comprehending, examining and controlling users' and objects' behavior and features as well as users' skills, experience, interests and preferences. The E-XR approach proposed in this book relies on two main pillars. The first is knowledge representation technologies, such as logic programming, description logics and the semantic web, which permit automated reasoning and queries. The second is imperative programming languages, which are a prevalent solution for building XR environments. Potential applications of E-XR are in a variety of domains, e.g., education, training, medicine, design, tourism, marketing, merchandising, engineering and entertainment. The book's readers will understand the emerging domain of explorable XR environments with their possible applications. Special attention is given to an in-depth discussion of the field with taxonomy and classification of the available related solutions. Examples and design patterns of knowledge-based composition and exploration of XR behavior are provided, and an extensive evaluation and analysis of the proposed approach is included. This book helps researchers in XR systems, 3D modeling tools and game engines as well as lecturers and students who search for clearly presented information supported by use cases. For XR and game programmers as well as graphic designers, the book is a valuable source of information and examples in XR development. Professional software and web developers may find the book interesting as the proposed ideas are illustrated by rich examples demonstrating design patterns and guidelines in object-oriented, procedural and declarative programming.
ISBN: 9783030599652$q(electronic bk.)
Standard No.: 10.1007/978-3-030-59965-2doiSubjects--Topical Terms:
882865
Mixed reality
--Design.
LC Class. No.: QA76.9.C65 / F59 2020
Dewey Class. No.: 006.8
Knowledge-based explorable extended reality environments
LDR
:03438nmm a2200325 a 4500
001
591369
003
DE-He213
005
20201207073045.0
006
m d
007
cr nn 008maaau
008
210629s2020 sz s 0 eng d
020
$a
9783030599652$q(electronic bk.)
020
$a
9783030599645$q(paper)
024
7
$a
10.1007/978-3-030-59965-2
$2
doi
035
$a
978-3-030-59965-2
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.C65
$b
F59 2020
072
7
$a
UYQE
$2
bicssc
072
7
$a
COM025000
$2
bisacsh
072
7
$a
UYQE
$2
thema
082
0 4
$a
006.8
$2
23
090
$a
QA76.9.C65
$b
F643 2020
100
1
$a
Flotynski, Jakub.
$3
882864
245
1 0
$a
Knowledge-based explorable extended reality environments
$h
[electronic resource] /
$c
by Jakub Flotynski.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2020.
300
$a
xvi, 268 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
1. Introduction -- 2 Extended Reality Environments -- 3. Knowledge Representation with Logical Systems -- 4. Ontology-Based Creation of Extended Reality -- 5 E-XR: Explorable Extended Reality Environments -- 6. E-XR Visual Knowledge-Based Behavior Model -- 7. E-XR Semantic Link Model -- 8. E-XR Development Pipeline of Explorable Environments -- 9. E-XR Exploration Methods -- 10. E-XR Development Tools for Explorable Environments -- 11. Applications of E-XR -- 12. Evaluation of E-XR -- 13 Conclusion.
520
$a
This book presents explorable XR environments-their rationale, concept, architectures as well as methods and tools for spatial-temporal composition based on domain knowledge, including geometrical, presentational, structural and behavioral elements. Explorable XR environments enable monitoring, analyzing, comprehending, examining and controlling users' and objects' behavior and features as well as users' skills, experience, interests and preferences. The E-XR approach proposed in this book relies on two main pillars. The first is knowledge representation technologies, such as logic programming, description logics and the semantic web, which permit automated reasoning and queries. The second is imperative programming languages, which are a prevalent solution for building XR environments. Potential applications of E-XR are in a variety of domains, e.g., education, training, medicine, design, tourism, marketing, merchandising, engineering and entertainment. The book's readers will understand the emerging domain of explorable XR environments with their possible applications. Special attention is given to an in-depth discussion of the field with taxonomy and classification of the available related solutions. Examples and design patterns of knowledge-based composition and exploration of XR behavior are provided, and an extensive evaluation and analysis of the proposed approach is included. This book helps researchers in XR systems, 3D modeling tools and game engines as well as lecturers and students who search for clearly presented information supported by use cases. For XR and game programmers as well as graphic designers, the book is a valuable source of information and examples in XR development. Professional software and web developers may find the book interesting as the proposed ideas are illustrated by rich examples demonstrating design patterns and guidelines in object-oriented, procedural and declarative programming.
650
0
$a
Mixed reality
$x
Design.
$3
882865
650
0
$a
Knowledge representation (Information theory)
$3
226484
650
0
$a
Imperative programming.
$3
882866
650
1 4
$a
Knowledge based Systems.
$3
835019
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
274517
650
2 4
$a
Artificial Intelligence.
$3
212515
650
2 4
$a
Computer Applications.
$3
273760
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-3-030-59965-2
950
$a
Computer Science (SpringerNature-11645)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000192378
電子館藏
1圖書
電子書
EB QA76.9.C65 F643 2020 2020
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
https://doi.org/10.1007/978-3-030-59965-2
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入