語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
到查詢結果
[ subject:"Electronic games" ]
切換:
標籤
|
MARC模式
|
ISBD
Gaming in social, locative and mobil...
~
Hjorth, Larissa,
Gaming in social, locative and mobile media /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Gaming in social, locative and mobile media /Larissa Hjorth and Ingrid Richardson.
作者:
Hjorth, Larissa,
其他作者:
Richardson, Ingrid,
面頁冊數:
1 online resource.
標題:
Electronic gamesSocial aspects.
電子資源:
http://www.palgraveconnect.com/doifinder/10.1057/9781137301420
ISBN:
1137301422 (electronic bk.)
Gaming in social, locative and mobile media /
Hjorth, Larissa,
Gaming in social, locative and mobile media /
Larissa Hjorth and Ingrid Richardson. - 1 online resource.
1. Introduction: Social, Locative, and Mobile Media Gaming -- PART I: MOBILE MEDIA GAMES -- 2. The Histories of Mobile Media and Mobile Gaming -- 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- 4. Reconceptualising Casual Play -- PART II: LOCATIVE MEDIA AND GAMES -- 5. Ambient Play -- 6. Locating the Game: Location-based services (LBS) and Playful Visualities -- 7. Co-presence Caf�� Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea -- PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY -- 8. Social Media, Facebook games, and Fantasy Sport -- 9. Locating Home: Cross-generational Play and Co-presence -- 10. Games and Cultural Play -- 11. Beyond the Casual: Situating Ambient and Cultural Play.
The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. "Gaming in Social, Locative and Mobile Media" explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings.
ISBN: 1137301422 (electronic bk.)
Source: 654101Palgrave Macmillanhttp://www.palgraveconnect.comSubjects--Topical Terms:
688801
Electronic games
--Social aspects.Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: GV1469.17.S63
Dewey Class. No.: 794.8
Gaming in social, locative and mobile media /
LDR
:02817cmm a2200313Ki 4500
001
439172
003
OCoLC
005
20140910115825.0
006
m o d
007
cr cnu---unuuu
008
150123s2014 enk o 000 0 eng d
020
$a
1137301422 (electronic bk.)
020
$a
9781137301420 (electronic bk.)
035
$a
(OCoLC)881181297
035
$a
ocn881181297
037
$a
654101
$b
Palgrave Macmillan
$n
http://www.palgraveconnect.com
040
$a
UKPGM
$b
eng
$e
rda
$e
pn
$c
UKPGM
$d
OCLCO
049
$a
TEFA
050
4
$a
GV1469.17.S63
082
0 4
$a
794.8
$2
23
100
1
$a
Hjorth, Larissa,
$e
author.
$3
688799
245
1 0
$a
Gaming in social, locative and mobile media /
$c
Larissa Hjorth and Ingrid Richardson.
264
1
$a
[Basingstoke] :
$b
Palgrave Macmillan,
$c
2014.
300
$a
1 online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
505
0
$a
1. Introduction: Social, Locative, and Mobile Media Gaming -- PART I: MOBILE MEDIA GAMES -- 2. The Histories of Mobile Media and Mobile Gaming -- 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- 4. Reconceptualising Casual Play -- PART II: LOCATIVE MEDIA AND GAMES -- 5. Ambient Play -- 6. Locating the Game: Location-based services (LBS) and Playful Visualities -- 7. Co-presence Caf�� Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea -- PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY -- 8. Social Media, Facebook games, and Fantasy Sport -- 9. Locating Home: Cross-generational Play and Co-presence -- 10. Games and Cultural Play -- 11. Beyond the Casual: Situating Ambient and Cultural Play.
520
$a
The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. "Gaming in Social, Locative and Mobile Media" explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings.
588
$a
Description based on publisher supplied information; title not viewed.
650
0
$a
Electronic games
$x
Social aspects.
$3
688801
655
7
$a
Electronic books.
$2
local.
$3
214472
700
1
$a
Richardson, Ingrid,
$d
1966-
$e
author.
$3
688800
710
2
$a
Palgrave Connect (Online service)
$3
459825
856
4 0
$3
Palgrave Connect
$u
http://www.palgraveconnect.com/doifinder/10.1057/9781137301420
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000101262
電子館藏
1圖書
電子書
EB GV1469.17.S63
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://www.palgraveconnect.com/doifinder/10.1057/9781137301420
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入