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[ subject:"Fantasy games" ]
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Reverse designFinal Fantasy VII /
~
Holleman, Patrick.
Reverse designFinal Fantasy VII /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Reverse designPatrick Holleman.
其他題名:
Final Fantasy VII /
其他題名:
Final Fantasy VII
作者:
Holleman, Patrick.
出版者:
Boca Raton, FL :CRC Press,c2019.
面頁冊數:
1 online resource (180 p.) :ill.
標題:
Video gamesDesign.
電子資源:
https://www.taylorfrancis.com/books/9780429450716
ISBN:
9780429450716$q(electronic bk. ;$qPDF)
Reverse designFinal Fantasy VII /
Holleman, Patrick.
Reverse design
Final Fantasy VII /[electronic resource] :Final Fantasy VIIPatrick Holleman. - 1st ed. - Boca Raton, FL :CRC Press,c2019. - 1 online resource (180 p.) :ill. - Reverse design series. - Reverse design series.
Includes bibliographical references (p. 159-162) and index.
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game: How latter-day critics have misunderstood the artistic goals of Final Fantasy VII How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game.
ISBN: 9780429450716$q(electronic bk. ;$qPDF)Subjects--Topical Terms:
250160
Video games
--Design.
LC Class. No.: GV1469.35 / .F4 2019
Dewey Class. No.: 794.8
Reverse designFinal Fantasy VII /
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The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game: How latter-day critics have misunderstood the artistic goals of Final Fantasy VII How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game.
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https://www.taylorfrancis.com/books/9780429450716
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