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[ subject:"Game Development." ]
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The way we playtheory of game design /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The way we playby Michael Killick.
其他題名:
theory of game design /
作者:
Killick, Michael.
出版者:
Berkeley, CA :Apress :2022.
面頁冊數:
xxii, 228 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Video gamesDesign.
電子資源:
https://doi.org/10.1007/978-1-4842-8789-7
ISBN:
9781484287897$q(electronic bk.)
The way we playtheory of game design /
Killick, Michael.
The way we play
theory of game design /[electronic resource] :by Michael Killick. - Berkeley, CA :Apress :2022. - xxii, 228 p. :ill., digital ;24 cm.
Chapter 1: Your Design Journey Begins -- Chapter 2: Under the Hood -- Chapter 3: From Paper to Screen -- Chapter 4: FPS Character Controller Tutorial -- Chapter 5: Rule the World: Level Design -- Chapter 6: Friend or Foe? Enemy Design -- Chapter 7: MCM: Mechanics, Combat, and Multiplayer -- Chapter 8: 2D Platformer Tutorial -- Chapter 9: HUD and UI -- Chapter 10: Parting Advice -- Chapter 11: Conclusion: The End. Or Your Beginning? -- Game Design Document Template.
Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games. Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production. You will: Understand theories within games design Grasp what it takes to design and create your first game Analyze popular games and what made them so great Cover all aspects of design to allow you to begin designing your first video game.
ISBN: 9781484287897$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-8789-7doiSubjects--Topical Terms:
250160
Video games
--Design.
LC Class. No.: GV1469.3 / .K55 2022
Dewey Class. No.: 794.83
The way we playtheory of game design /
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Chapter 1: Your Design Journey Begins -- Chapter 2: Under the Hood -- Chapter 3: From Paper to Screen -- Chapter 4: FPS Character Controller Tutorial -- Chapter 5: Rule the World: Level Design -- Chapter 6: Friend or Foe? Enemy Design -- Chapter 7: MCM: Mechanics, Combat, and Multiplayer -- Chapter 8: 2D Platformer Tutorial -- Chapter 9: HUD and UI -- Chapter 10: Parting Advice -- Chapter 11: Conclusion: The End. Or Your Beginning? -- Game Design Document Template.
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Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games. Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production. You will: Understand theories within games design Grasp what it takes to design and create your first game Analyze popular games and what made them so great Cover all aspects of design to allow you to begin designing your first video game.
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