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[ subject:"Harassment." ]
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Gaming the dynamics of online harassment
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Gaming the dynamics of online harassment
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Gaming the dynamics of online harassmentby Kevin Veale.
作者:
Veale, Kevin.
出版者:
Cham :Springer International Publishing :2020.
面頁冊數:
x, 168 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Cyberbullying.
電子資源:
https://doi.org/10.1007/978-3-030-60410-3
ISBN:
9783030604103$q(electronic bk.)
Gaming the dynamics of online harassment
Veale, Kevin.
Gaming the dynamics of online harassment
[electronic resource] /by Kevin Veale. - Cham :Springer International Publishing :2020. - x, 168 p. :ill., digital ;24 cm.
1. Introduction: The Breadth of Harassment Culture, and Contextualising Gamergate -- 2. Networked Publics of Abuse -- 3. Exploring the Overlap Between Hatemobs and ARGs -- 4. Gaming the Rules -- 5. Problematic Tools and Platform Complicity -- 6. Reshaping the Landscape -- 7. Conclusion: The Christchurch Call to Action Summit, And What Follows.
"In this provocative new book, Dr. Kevin Veale uncovers the links between communities of online hate and communities of online problem-solving. Using Alternate Reality Games as a key metaphor, Veale not only illustrates how hate communities develop, but also how they can be effectively fought." - Paul Booth, DePaul University, USA, author of Digital Fandom and Board Games as Media "A well-cited and considered account that internet malcontents could only dream of having their own version of. Great background reading for anyone interested in activism in online space, and the death of the disingenuous online troll." - - Leena van Deventer, RMIT University, Australia; Creative Producer, Dead Static Drive; co-author of Game Changers: From Minecraft to Misogyny, the Fight for the Future of Videogames "The monetisation of hate and the weaponisation of the internet are key challenges facing humanity in the digital age. This important book traces the evolution of online harassment and 'hatemobs' while revealing a startling truth: the very design of our networks fosters hate. And we can change it." - David Shanks, Chief Censor, Office of Film & Literature Classification, Aotearoa-New Zealand This book argues that online harassment communities function as Alternate Reality Games (ARGs) where the collective goal is to ruin peoples' lives. Framing these communities like ARGs highlights ways to limit their impact in the future, partly through offering people better ways to control their own safety online. The comparison also underlines the complicity of social networks in online harassment, since online harassment communities use their designs as tools. Social networks know this, and need to work on minimizing the problem, or acknowledge that they are profiting through promoting abuse. Kevin Veale is a Lecturer in Media Studies for the College of Humanities and Social Sciences at Massey University in Aotearoa-New Zealand. His work focuses on storytelling across media forms, and exploring the ways that different forms of mediation shape the affective experiences of the stories they mediate.
ISBN: 9783030604103$q(electronic bk.)
Standard No.: 10.1007/978-3-030-60410-3doiSubjects--Topical Terms:
399366
Cyberbullying.
LC Class. No.: HV6773.15.C92 / V435 2020
Dewey Class. No.: 302.343
Gaming the dynamics of online harassment
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1. Introduction: The Breadth of Harassment Culture, and Contextualising Gamergate -- 2. Networked Publics of Abuse -- 3. Exploring the Overlap Between Hatemobs and ARGs -- 4. Gaming the Rules -- 5. Problematic Tools and Platform Complicity -- 6. Reshaping the Landscape -- 7. Conclusion: The Christchurch Call to Action Summit, And What Follows.
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"In this provocative new book, Dr. Kevin Veale uncovers the links between communities of online hate and communities of online problem-solving. Using Alternate Reality Games as a key metaphor, Veale not only illustrates how hate communities develop, but also how they can be effectively fought." - Paul Booth, DePaul University, USA, author of Digital Fandom and Board Games as Media "A well-cited and considered account that internet malcontents could only dream of having their own version of. Great background reading for anyone interested in activism in online space, and the death of the disingenuous online troll." - - Leena van Deventer, RMIT University, Australia; Creative Producer, Dead Static Drive; co-author of Game Changers: From Minecraft to Misogyny, the Fight for the Future of Videogames "The monetisation of hate and the weaponisation of the internet are key challenges facing humanity in the digital age. This important book traces the evolution of online harassment and 'hatemobs' while revealing a startling truth: the very design of our networks fosters hate. And we can change it." - David Shanks, Chief Censor, Office of Film & Literature Classification, Aotearoa-New Zealand This book argues that online harassment communities function as Alternate Reality Games (ARGs) where the collective goal is to ruin peoples' lives. Framing these communities like ARGs highlights ways to limit their impact in the future, partly through offering people better ways to control their own safety online. The comparison also underlines the complicity of social networks in online harassment, since online harassment communities use their designs as tools. Social networks know this, and need to work on minimizing the problem, or acknowledge that they are profiting through promoting abuse. Kevin Veale is a Lecturer in Media Studies for the College of Humanities and Social Sciences at Massey University in Aotearoa-New Zealand. His work focuses on storytelling across media forms, and exploring the ways that different forms of mediation shape the affective experiences of the stories they mediate.
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