Morgan Kaufmann series in interactive 3D technology

書目資訊

Artificial intelligence for games /
Millington, Ian.
Real-time collision detection /
Ericson, Christer.
by: Ericson, Christer.
Learning Processinga beginner's guid...
Shiffman, Daniel.
Collison detection in interactive 3D...
Bergen, Gino Johannes Apolonia van den, (1969-)
by: Bergen, Gino Johannes Apolonia van den, (1969-)
Game physics engine development
Millington, Ian.
Real-time collision detection
Ericson, Christer.
by: Ericson, Christer.
Better game characters by designa ps...
Isbister, Katherine, (1969-)
Artificial intelligence for games
Millington, Ian.
 
 
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