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Morgan Kaufmann series in interactive 3D technology
書目資訊
Artificial intelligence for games /
~
Millington, Ian.
Artificial intelligence for games /
by:
Millington, Ian.
Real-time collision detection /
~
Ericson, Christer.
Real-time collision detection /
by:
Ericson, Christer.
Learning Processinga beginner's guid...
~
Shiffman, Daniel.
Learning Processinga beginner's guide to programming images, animation, and interaction /
by:
Shiffman, Daniel.
Collison detection in interactive 3D...
~
Bergen, Gino Johannes Apolonia van den, (1969-)
Collison detection in interactive 3D environments
by:
Bergen, Gino Johannes Apolonia van den, (1969-)
Game physics engine development
~
Millington, Ian.
Game physics engine development
by:
Millington, Ian.
Physically based renderingfrom theory to implementation /
by:
Humphreys, Greg, (Ph. D.)
Real-time collision detection
~
Ericson, Christer.
Real-time collision detection
by:
Ericson, Christer.
3D game engine designa practical approach to real-time computer graphics /
by:
Eberly, David H.
Better game characters by designa ps...
~
Isbister, Katherine, (1969-)
Better game characters by designa psychological approach /
by:
Isbister, Katherine, (1969-)
Artificial intelligence for games
~
Millington, Ian.
Artificial intelligence for games
by:
Millington, Ian.
Processing
...
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