Video games - Design.
Overview
Works: | 50 works in 34 publications in 34 languages |
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Titles
Beginning 3D game development with Unitythe world's most widely used multi-platform game engine /
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(Electronic resources)
Serious game design and developmenttechnologies for training and learning /
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(Electronic resources)
Cinematic game secrets for creative directors and producersinspired techniques from industry legends /
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(Electronic resources)
End-to-end game developmentcreating independent serious games and simulations from start to finish /
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(Electronic resources)
Algorithmic and architectural gaming designimplementation and development /
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(Electronic resources)
Learning in real and virtual worlds :commercial video games as educational tools /
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(Electronic resources)
Game based organization design :new tools for complex organizational systems /
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(Electronic resources)
Game dynamicsbest practices in procedural and dynamic game content generation /
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(Electronic resources)
Game Development with Ren'Pyintroduction to visual novel games using ren'py, tyranobuilder, and twine /
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(Electronic resources)
Game development with GameMaker Studio 2make your own games with GameMaker language /
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(Electronic resources)
How to make a gamego from idea to publication avoiding the common pitfalls along the way /
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(Electronic resources)
Beginning 3D game assets development pipelinelearn to integrate from Maya to Unity /
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(Electronic resources)
Beginning game development with Godotlearn to create and publish your first 2D platform game /
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(Electronic resources)
Procedural generation in Godotlearn to generate enjoyable content for your games /
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(Electronic resources)
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