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Computer graphics - Mathematics.
概要
作品:
19 作品在 13 項出版品 13 種語言
書目資訊
Geometric Algebra for Computer Graphics /
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Implicit curves and surfacesmathematics, data structures and algorithms /
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Mathematical and computer programming techniques for computer graphics
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Mathematics for computer graphic
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Quaternions for computer graphics
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Guide to computational geometry processingfoundations, algorithms, and methods /
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Matrix transforms for computer games and animation
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Mathematics for 3D game programming and computer graphics /
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Fluid simulation for computer graphics
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Mathematics for computer graphics
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Mathematical progress in expressive image synthesis Iextended and selected results from the Symposium MEIS2013 /
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Mathematical basics of motion and deformation in computer graphics
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Subdivision surface modeling technology
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Mathematical insights into advanced computer graphics techniques
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Calculus for computer graphics
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Vector analysis for computer graphics
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Quaternions for computer graphics
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Mathematics for computer graphics
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Calculus for computer graphics
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更多
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主題
Geometrical models
Implicit functions.
Matrices.
Mathematical Logic and Formal Languages.
Image Processing and Computer Vision.
Three-dimensional display systems.
Signal, Image and Speech Processing.
Appl.Mathematics/Computational Methods of Engineering.
Computer animation
Visualization.
Mathematical Logic and Foundations.
Clifford algebras.
Mathematics of Computing.
Computer games
Calculus.
Computer Graphics.
Data Structures.
Programming Techniques.
Computer vision
Artificial Intelligence (incl. Robotics)
Mathematical Applications in Computer Science.
Computer-aided design
Algebraic Geometry.
Geometry
Vector algebra.
Algorithms.
Computer-Aided Engineering (CAD, CAE) and Design.
Computer animation.
Numeric Computing.
Subdivision surfaces (Geometry)
Computational Intelligence.
Mathematical and Computational Engineering.
C (Computer program language)
Quaternions.
Linear programming.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Mathematics, general.
Computer Science.
Simulation and Modeling.
Math Applications in Computer Science.
Curves on surfaces
Transformations (Mathematics)
Arithmetic and Logic Structures.
Three-dimensional display systems
Engineering.
Discrete Mathematics.
Vector analysis.
Computer graphics
Symbolic and Algebraic Manipulation.
Image processing
Geometry.
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