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書目資訊
主題
Mixed reality.
概要
作品:
13 作品在 12 項出版品 12 種語言
書目資訊
Mixed reality and human-robot interaction
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Mixed reality and gamification for culture heritage
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Beginning Windows mixed reality programmingfor HoloLens and mixed reality headsets /
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Immersive Office 365bringing mixed reality and HoloLens into the digital workplace /
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From building information modelling to mixed reality
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UX for XRuser experience design and strategies for immersive technologies /
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High-quality illumination of virtual objects based on an environment estimation in mixed reality applications
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Beginning Windows mixed reality programmingfor HoloLens and mixed reality headsets /
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(書目-電子資源)
Emerging metaverse XR and video multimedia technologiesmodern streaming and multimedia systems and applications /
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XR-metaverse casesbusiness application of AR, VR, XR and Metaverse /
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Value realization in the phygital reality marketconsumption and service under conflation of the physical, digital, and virtual worlds /
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Prototyping user experience in eXtended reality
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Mixed reality for education
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更多
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主題
Control, Robotics, Mechatronics.
Visualization.
Cultural property
Maker.
Virtual and Augmented Reality.
Computer and Information Systems Applications.
Robotics.
Artificial Intelligence (incl. Robotics)
Computer Graphics.
Building Construction and Design.
Graphic Design.
Multimedia systems
Programming Techniques.
Digital and New Media.
Computer-Aided Engineering (CAD, CAE) and Design.
Interaction Design.
Building information modeling.
User-centered system design.
User Interfaces and Human Computer Interaction.
Computer graphics.
Virtual reality.
Metaverse.
Communication in marketing.
Technology Commercialization.
Augmented reality.
IT Operations.
Computational Intelligence.
Mixed reality.
Information Systems Applications (incl.Internet)
Multimedia Information Systems.
Lighting.
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Human-computer interaction.
IT in Business.
Digital Marketing.
Digital Education and Educational Technology.
Engineering.
Computer Science.
Computer Appl. in Social and Behavioral Sciences.
Microsoft and .NET.
Computer science.
Consumer behavior.
Cultural Heritage.
Consumer Behavior.
Innovation and Technology Management.
Virtual reality in education.
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