Gobel, Stefan.
Overview
Works: | 2 works in 5 publications in 1 languages |
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Titles
Technologies for interactive digital storytelling and entertainmentsecond international conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004 : proceedings /
by:
(1998 :); Gobel, Stefan.; SpringerLink (Online service)
(Electronic resources)
Serious games9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023 : proceedings /
by:
(1998 :); Gobel, Stefan.; Haahr, Mads.; Rojas-Salazar, Alberto.; SpringerLink (Online service)
(Electronic resources)
Serious gamesfirst joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015 : proceedings /
by:
(1998 :); Gobel, Stefan.; SpringerLink (Online service)
(Electronic resources)
E-learning and games for training, education, health and sports7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012 : proceedings /
by:
(1998 :); Gobel, Stefan.; SpringerLink (Online service)
(Electronic resources)
Technologies for Interactive Digital Storytelling and EntertainmentThird International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings /
by:
(1998 :); Gobel, Stefan.; Iurgel, Ido.; Malkewitz, Rainer.; SpringerLink (Online service)
(Electronic resources)
Games for training, education, health and sports4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014 : proceedings /
by:
(1998 :); Gobel, Stefan.; SpringerLink (Online service); Wiemeyer, Josef.
(Electronic resources)
Serious games4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings /
by:
(1998 :); Gobel, Stefan.; SpringerLink (Online service)
(Electronic resources)
Subjects
Educational games
Image Processing and Computer Vision.
Literature and technology
Digital storytelling
Computer games
Computer and Information Systems Applications.
Interactive multimedia
Artificial Intelligence (incl. Robotics)
Computer Graphics.
Computer-assisted instruction
Personal Computing.
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction.
Storytelling
Game theory
Information Systems Applications (incl.Internet)
Multimedia Information Systems.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Science.
Educational technology
Computers and Society.
Computer Appl. in Social and Behavioral Sciences.
Video games
Media Design.
Computers and Education.