Brooks, Eva.
Overview
Works: | 1 works in 6 publications in 1 languages |
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Titles
Virtual reality games for rehabilitation
by:
Brooks, Eva.; Brown, David Joseph.; SpringerLink (Online service)
(Electronic resources)
Interactivity, game creation, design, learning, and innovation6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
by:
(1998 :); Brooks, Anthony L.; Brooks, Eva.; SpringerLink (Online service); Vidakis, Nikolas.
(Electronic resources)
Design, learning, and innovation6th EAI International Conference, DLI 2021, virtual event, December 10-11, 2021 : proceedings /
by:
(1998 :); Brooks, Eva.; Moller, Anders Kalsgaard.; Sjoberg, Jeanette.; SpringerLink (Online service)
(Electronic resources)
Interactivity, game creation, design, learning, and innovation7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018 : proceedings /
by:
(1998 :); Brooks, Anthony L.; Brooks, Eva.; SpringerLink (Online service); Sylla, Cristina.
(Electronic resources)
Interactivity, game creation, design, learning, and innovation5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings /
by:
(1998 :); Brooks, Anthony L.; Brooks, Eva.; SpringerLink (Online service)
(Electronic resources)
Design, learning, and innovation7th EAI International Conference, DLI 2022, Faro, Portugal, November 21-22, 2022 : proceedings /
by:
(1998 :); Brooks, Eva.; SpringerLink (Online service)
(Electronic resources)
Subjects
Art and technology
Image Processing and Computer Vision.
Educational innovations
Virtual reality in medicine.
Physiotherapy.
Occupational Therapy.
Health Psychology.
Information Systems and Communication Service.
Computer and Information Systems Applications.
Computer vision
Multimedia systems
Artificial Intelligence (incl. Robotics)
Computer Graphics.
Computing Milieux.
User Interfaces and Human Computer Interaction.
Arts.
Virtual reality
Computer Engineering and Networks.
Multimedia Information Systems.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Artificial Intelligence.
Neuropsychology.
Computer Science.
Computer Appl. in Arts and Humanities.
Computer Appl. in Social and Behavioral Sciences.
Computer Systems Organization and Communication Networks.
Technology and the arts
Computer graphics
Media Design.
Computers and Education.
Health Sciences.