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Analysis and implementation of the s...
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Sen, Pradeep.
Analysis and implementation of the silhouette map data structure and its application to computer graphics.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Analysis and implementation of the silhouette map data structure and its application to computer graphics.
作者:
Sen, Pradeep.
面頁冊數:
227 p.
附註:
Adviser: Pat Hanrahan.
附註:
Source: Dissertation Abstracts International, Volume: 67-05, Section: B, page: 2758.
Contained By:
Dissertation Abstracts International67-05B.
標題:
Engineering, Electronics and Electrical.
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3219377
ISBN:
9780542708114
Analysis and implementation of the silhouette map data structure and its application to computer graphics.
Sen, Pradeep.
Analysis and implementation of the silhouette map data structure and its application to computer graphics.
- 227 p.
Adviser: Pat Hanrahan.
Thesis (Ph.D.)--Stanford University, 2006.
Since the silhouette map technique can allow us to match the reconstructed quality of a texture of much larger size, it can be considered a form of image compression. In this work, we compare our algorithm against the standard compression techniques currently used in graphics hardware and show that we are able to achieve similar quality at a fraction of the size. We also extend our work to an adaptive representation, which further reduces the storage overhead by adapting the sampling rate to the detail of the original texture signal.
ISBN: 9780542708114Subjects--Topical Terms:
226981
Engineering, Electronics and Electrical.
Analysis and implementation of the silhouette map data structure and its application to computer graphics.
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Analysis and implementation of the silhouette map data structure and its application to computer graphics.
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Thesis (Ph.D.)--Stanford University, 2006.
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Since the silhouette map technique can allow us to match the reconstructed quality of a texture of much larger size, it can be considered a form of image compression. In this work, we compare our algorithm against the standard compression techniques currently used in graphics hardware and show that we are able to achieve similar quality at a fraction of the size. We also extend our work to an adaptive representation, which further reduces the storage overhead by adapting the sampling rate to the detail of the original texture signal.
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The flexibility of our structure means that silhouette maps can replace standard texture maps in many applications. As an example, we apply silhouette maps to shadow maps to reduce the artifacts commonly associated with this technique. As the results presented indicate, all of the implementations of silhouette maps run in real time on current graphics hardware.
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The real-time texture mapping pipeline on graphics hardware consists of a series of sampling and filtering steps that introduces artifacts in our final image. In this work, we develop a novel data structure called a silhouette map that augments a standard texture with boundary information so that we can reconstruct textures with boundaries more accurately. Its compact representation is designed to run on graphics hardware at real-time rates. The resulting renderings are of improved perceptual quality because boundary edges provide important visual cues in many kinds of textures.
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To generate our silhouette maps, we present an automated algorithm that allows us to synthesize them directly from bitmapped images. We use this to demonstrate the effectiveness of silhouette maps particularly for textures with a significant amount of geometrical information (e.g. manmade textures such as logos and signs).
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