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Dreaming in code :two dozen programm...
~
Rosenberg, Scott.
Dreaming in code :two dozen programmers, three years, 4,732 bugs, and one quest for transcendent software /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Dreaming in code :Scott Rosenberg.
其他題名:
two dozen programmers, three years, 4,732 bugs, and one quest for transcendent software /
作者:
Rosenberg, Scott.
出版者:
New York :Three Rivers Press,c2008.
面頁冊數:
403 p. ;21 cm.
附註:
"Originally published in slightly different form . . . by Crown . . . in 2007."
標題:
Computer softwareDevelopment.
ISBN:
9781400082476 (pbk.)
Dreaming in code :two dozen programmers, three years, 4,732 bugs, and one quest for transcendent software /
Rosenberg, Scott.
Dreaming in code :
two dozen programmers, three years, 4,732 bugs, and one quest for transcendent software /Scott Rosenberg. - 1st pbk ed. - New York :Three Rivers Press,c2008. - 403 p. ;21 cm.
"Originally published in slightly different form . . . by Crown . . . in 2007."
Includes bibliographical references (p. [362]-388) and index.
Ch. 0. Software time (1975-2000) -- Ch. 1. Doomed (July 2003) -- Ch. 2. The soul of agenda (1968-2001) -- Ch. 3. Prototypes and Python (2001-November 2002) -- Ch. 4. Lego Land (November 2002-August 2003) -- Ch. 5. Managing dogs and geeks (April-August 2003) -- Ch. 6. Getting design done (July-November 2003) -- Ch. 7. Detail view (January-May 2004) -- Ch. 8. Stickies on a whiteboard (June-October 2004) -- Ch. 9. Methods -- Ch.10. Engineers and artists -- Ch. 11. The road to dogfood (November 2004-November 2005) -- Epilogue : A long bet (2005-2029 and beyond).
ISBN: 9781400082476 (pbk.) Subjects--Topical Terms:
184751
Computer software
--Development.
Dreaming in code :two dozen programmers, three years, 4,732 bugs, and one quest for transcendent software /
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Ch. 0. Software time (1975-2000) -- Ch. 1. Doomed (July 2003) -- Ch. 2. The soul of agenda (1968-2001) -- Ch. 3. Prototypes and Python (2001-November 2002) -- Ch. 4. Lego Land (November 2002-August 2003) -- Ch. 5. Managing dogs and geeks (April-August 2003) -- Ch. 6. Getting design done (July-November 2003) -- Ch. 7. Detail view (January-May 2004) -- Ch. 8. Stickies on a whiteboard (June-October 2004) -- Ch. 9. Methods -- Ch.10. Engineers and artists -- Ch. 11. The road to dogfood (November 2004-November 2005) -- Epilogue : A long bet (2005-2029 and beyond).
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184751
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