Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Hybrid animationintegrating 2D and 3...
~
O'Hailey, Tina.
Hybrid animationintegrating 2D and 3D assets /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Hybrid animationTina O'Hailey.
Reminder of title:
integrating 2D and 3D assets /
Author:
O'Hailey, Tina.
Published:
Burlington, MA :Focal Press,c2010.
Description:
1 online resource (x, 281 p.) :ill. (chiefly col.)
Subject:
Computer animation.
Online resource:
http://www.sciencedirect.com/science/book/9780240812052
ISBN:
9780240812052
Hybrid animationintegrating 2D and 3D assets /
O'Hailey, Tina.
Hybrid animation
integrating 2D and 3D assets /[electronic resource] :Tina O'Hailey. - Burlington, MA :Focal Press,c2010. - 1 online resource (x, 281 p.) :ill. (chiefly col.)
Includes bibliographical references and index.
Chapter 1: 2D/3D Animation: The Main Problem -- Chapter 2: Iterations for Pipeline and Moments -- Chapter 3: 2D and 3D Character Interacting -- Chapter 4: 2D Characters with 3D Parts -- Chapter 5: 3D Characters with 2D Parts -- Chapter 6: EFX -- Chapter 7: Crowds -- Chapter 8: Camera: Deep, Flat and Limited Space -- Chapter 9: Putting it All Together: A Short Film Example -- Chapter 10: Companion Website.
Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process. * Achieve 2D and 3D character interactions and learn to animate beyond the mediums of classical animation with class exercises, projects and step by step tutorials for students and advanced amateur animators. * Produce high-quality 2D and 3D narratives, regardless of the software you use; featuring Photoshop, Corel, Flash, After Effects and Maya workflows. * Learn from other's experience with featured interviews of industry leaders who have successfully integrated 2D and 3D assets into their own workflows. * Think critically about visual styles, the effects of 2D/3D overlaying in animation creation and the entire pipeline from start to finish. * Explore hybrid animation techniques and insider tricks with the global animation community with an online forum and companion website.
ISBN: 9780240812052
Source: 176548:172974Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
231391
Computer animation.
Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: TR897.7 / .O42 2010
Dewey Class. No.: 006.6/96
Hybrid animationintegrating 2D and 3D assets /
LDR
:03849cmm 2200433Ia 4500
001
313891
003
OCoLC
005
20111122091002.0
006
m d
007
cr cn|||||||||
008
111229s2010 maua ob 001 0 eng d
019
$a
638858481
$a
664572022
020
$a
9780240812052
020
$a
0240812050
020
$a
9780080958422 (electronic bk.)
020
$a
0080958427 (electronic bk.)
029
1
$a
CDX
$b
13114795
029
1
$a
AU@
$b
000045964194
029
1
$a
NZ1
$b
13447616
035
$a
(OCoLC)643058041
$z
(OCoLC)638858481
$z
(OCoLC)664572022
035
$a
ocn643058041
037
$a
176548:172974
$b
Elsevier Science & Technology
$n
http://www.sciencedirect.com
040
$a
OPELS
$b
eng
$c
OPELS
$d
CDX
$d
OCLCQ
$d
N$T
$d
YDXCP
$d
EBLCP
$d
IDEBK
$d
MHW
$d
OCLCQ
049
$a
TEFA
050
4
$a
TR897.7
$b
.O42 2010
072
7
$a
COM
$x
071000
$2
bisacsh
082
0 4
$a
006.6/96
$2
22
100
1
$a
O'Hailey, Tina.
$3
537261
245
1 0
$a
Hybrid animation
$h
[electronic resource] :
$b
integrating 2D and 3D assets /
$c
Tina O'Hailey.
260
$a
Burlington, MA :
$b
Focal Press,
$c
c2010.
300
$a
1 online resource (x, 281 p.) :
$b
ill. (chiefly col.)
504
$a
Includes bibliographical references and index.
505
0
$a
Chapter 1: 2D/3D Animation: The Main Problem -- Chapter 2: Iterations for Pipeline and Moments -- Chapter 3: 2D and 3D Character Interacting -- Chapter 4: 2D Characters with 3D Parts -- Chapter 5: 3D Characters with 2D Parts -- Chapter 6: EFX -- Chapter 7: Crowds -- Chapter 8: Camera: Deep, Flat and Limited Space -- Chapter 9: Putting it All Together: A Short Film Example -- Chapter 10: Companion Website.
520
$a
Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process. * Achieve 2D and 3D character interactions and learn to animate beyond the mediums of classical animation with class exercises, projects and step by step tutorials for students and advanced amateur animators. * Produce high-quality 2D and 3D narratives, regardless of the software you use; featuring Photoshop, Corel, Flash, After Effects and Maya workflows. * Learn from other's experience with featured interviews of industry leaders who have successfully integrated 2D and 3D assets into their own workflows. * Think critically about visual styles, the effects of 2D/3D overlaying in animation creation and the entire pipeline from start to finish. * Explore hybrid animation techniques and insider tricks with the global animation community with an online forum and companion website.
588
$a
Description based on print version record.
650
0
$a
Computer animation.
$3
231391
650
4
$a
Computer Science
$x
IT.
$3
537262
650
7
$a
COMPUTERS
$x
Digital Media
$x
Video & Animation.
$2
bisacsh
$3
536344
655
4
$a
Electronic books.
$2
local.
$3
214472
776
0 8
$i
Print version:
$a
O'Hailey, Tina.
$t
Hybrid animation.
$d
Burlington, MA : Focal Press, c2010
$z
9780240812052
$z
0240812050
$w
(DLC) 2009048178
$w
(OCoLC)473118894
856
4 0
$3
ScienceDirect
$u
http://www.sciencedirect.com/science/book/9780240812052
938
$a
Coutts Information Services
$b
COUT
$n
13114795
938
$a
YBP Library Services
$b
YANK
$n
3231302
938
$a
EBL - Ebook Library
$b
EBLB
$n
EBL546634
994
$a
C0
$b
TEF
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000060855
電子館藏
1圖書
電子書
EB TR897.7 .O42 c2010
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://www.sciencedirect.com/science/book/9780240812052
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login