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The VES handbook of visual effectsin...
~
Okun, Jeffrey A.
The VES handbook of visual effectsindustry standard VFX practices and procedures /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The VES handbook of visual effectsedited by Jeffrey A. Okun, Susan Zwerman ; co-editors, Scott Squires, Toni Pace Carstensen, Kevin Rafferty.
其他題名:
industry standard VFX practices and procedures /
其他題名:
Handbook of visual effects
其他作者:
Okun, Jeffrey A.
出版者:
Amsterdam ;Focal Press,c2010.
面頁冊數:
1 online resource.
標題:
CinematographyHandbooks, manuals, etc.Special effects
電子資源:
http://www.sciencedirect.com/science/book/9780240812427
ISBN:
9780240812427
The VES handbook of visual effectsindustry standard VFX practices and procedures /
The VES handbook of visual effects
industry standard VFX practices and procedures /[electronic resource] :Handbook of visual effectsedited by Jeffrey A. Okun, Susan Zwerman ; co-editors, Scott Squires, Toni Pace Carstensen, Kevin Rafferty. - Amsterdam ;Focal Press,c2010. - 1 online resource.
Includes bibliographical references and index.
What is a Visual Effect; Brief History of Visual Effects; Preproduction; Breaking Down a Script; The First Meeting with the Filmmakers; Working with an Art Department for VFX Design; Previsualization; Shooting; Working on the Set; Blue and Green Screen; Special Mechanical Effects; On-Set Data Acquisition; Camera and Capture Specifications; 3-D Stereo; Second Unit and VFX Photography; Miniatures; Forced Perspective Miniature; Performance and Motion Capture; Postproduction; Resolution and Image Format Considerations and Postproduction Pipelines (4K & 2K); Digital Intermediate; Color and Data Management; Film Scanning/Recording; VFX Editorial; Image Compression/file formats for postproduction; Compositing of live-action elements; Matte Painting/Creative Environments; Digital Element Creation; Digital Element Creation; Introduction to Computer Graphics for VFX; Digital Characters; Digital FX; Lighting/Compositing CG Elements; Crowd Generation and Simulation Techniques; 3D Products/Systems; CG Prosthetics and Actor Elements; Interactive Games; Full Animation; Other Workflow Considerations.
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects �from pre-production, production, and post-production. Simply a must-have book for anyone working in or wanting to work in the VFX industry. * Authoritative field guide from the renowned Visual Effects Society provides techniques and insight from the best of the best in VFX * 4 color presentation and visuals from Hollywood feature films provide readers with inspiration * Learn additional skills from the bonus chapters available on www. VESHandbookofVFX.com.
ISBN: 9780240812427
Source: 177179:173612Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
538351
Cinematography
--Special effects--Handbooks, manuals, etc.Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: TR858 / .V47 2010
Dewey Class. No.: 778.5/345
The VES handbook of visual effectsindustry standard VFX practices and procedures /
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What is a Visual Effect; Brief History of Visual Effects; Preproduction; Breaking Down a Script; The First Meeting with the Filmmakers; Working with an Art Department for VFX Design; Previsualization; Shooting; Working on the Set; Blue and Green Screen; Special Mechanical Effects; On-Set Data Acquisition; Camera and Capture Specifications; 3-D Stereo; Second Unit and VFX Photography; Miniatures; Forced Perspective Miniature; Performance and Motion Capture; Postproduction; Resolution and Image Format Considerations and Postproduction Pipelines (4K & 2K); Digital Intermediate; Color and Data Management; Film Scanning/Recording; VFX Editorial; Image Compression/file formats for postproduction; Compositing of live-action elements; Matte Painting/Creative Environments; Digital Element Creation; Digital Element Creation; Introduction to Computer Graphics for VFX; Digital Characters; Digital FX; Lighting/Compositing CG Elements; Crowd Generation and Simulation Techniques; 3D Products/Systems; CG Prosthetics and Actor Elements; Interactive Games; Full Animation; Other Workflow Considerations.
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