語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Sudoku programming with C
~
SpringerLink (Online service)
Sudoku programming with C
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Sudoku programming with Cby Giulio Zambon.
作者:
Zambon, Giulio.
出版者:
Berkeley, CA :Apress :2015.
面頁冊數:
xiv, 270 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
標題:
C (Computer program language)
電子資源:
http://dx.doi.org/10.1007/978-1-4842-0995-0
ISBN:
9781484209950 (electronic bk.)
Sudoku programming with C
Zambon, Giulio.
Sudoku programming with C
[electronic resource] /by Giulio Zambon. - Berkeley, CA :Apress :2015. - xiv, 270 p. :ill. (some col.), digital ;24 cm.
Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all! We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in 'plain old C' because he wanted to make the code accessible to as many people as possible. In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing. This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.
ISBN: 9781484209950 (electronic bk.)
Standard No.: 10.1007/978-1-4842-0995-0doiSubjects--Topical Terms:
181957
C (Computer program language)
LC Class. No.: QA76.73.C15
Dewey Class. No.: 005.133
Sudoku programming with C
LDR
:02964nmm a2200301 a 4500
001
462896
003
DE-He213
005
20151021141038.0
006
m d
007
cr nn 008maaau
008
151119s2015 cau s 0 eng d
020
$a
9781484209950 (electronic bk.)
020
$a
9781484209967 (paper)
024
7
$a
10.1007/978-1-4842-0995-0
$2
doi
035
$a
978-1-4842-0995-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.73.C15
072
7
$a
UM
$2
bicssc
072
7
$a
COM051000
$2
bisacsh
082
0 4
$a
005.133
$2
23
090
$a
QA76.73.C15
$b
Z24 2015
100
1
$a
Zambon, Giulio.
$3
592279
245
1 0
$a
Sudoku programming with C
$h
[electronic resource] /
$c
by Giulio Zambon.
260
$a
Berkeley, CA :
$c
2015.
$b
Apress :
$b
Imprint: Apress,
300
$a
xiv, 270 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
520
$a
Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all! We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in 'plain old C' because he wanted to make the code accessible to as many people as possible. In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing. This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.
650
0
$a
C (Computer program language)
$3
181957
650
0
$a
Sudoku.
$3
716132
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Programming Techniques.
$3
274470
650
2 4
$a
Programming Languages, Compilers, Interpreters.
$3
274102
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-0995-0
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000112599
電子館藏
1圖書
電子書
EB QA76.73.C15 Z24 2015
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-1-4842-0995-0
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入