語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Mobile persuasion designchanging beh...
~
Marcus, Aaron.
Mobile persuasion designchanging behaviour by combining persuasion design with information design /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Mobile persuasion designby Aaron Marcus.
其他題名:
changing behaviour by combining persuasion design with information design /
作者:
Marcus, Aaron.
出版者:
London :Springer London :2015.
面頁冊數:
xxxiv, 659 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Computer science.
電子資源:
http://dx.doi.org/10.1007/978-1-4471-4324-6
ISBN:
9781447143246$q(electronic bk.)
Mobile persuasion designchanging behaviour by combining persuasion design with information design /
Marcus, Aaron.
Mobile persuasion design
changing behaviour by combining persuasion design with information design /[electronic resource] :by Aaron Marcus. - London :Springer London :2015. - xxxiv, 659 p. :ill., digital ;24 cm. - Human-computer interaction series,1571-5035. - Human-computer interaction series..
Foreword - Tom MacTavish -- Foreword - Ben Shneiderman -- Foreword - Peter Simlinger -- Preface -- Glossary of Key Terms -- Introduction -- The Green Machine -- The Health Machine -- The Money Machine -- The Story Machine -- The Travel Machine -- The Innovation Machine -- The Driving Machine -- The Learning Machine -- The Happiness Machine -- The Marriage Machine -- Conclusion.
Mobile Persuasion Design presents ten conceptual design projects (or 'Machines') for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people's behaviour. Areas such as the environment, health, learning and happiness are explored, looking at ways of marrying people's wants and needs to make simple, usable and desirable mobile applications. A user-centred design approach has been used, adopting user experience (UX) methods, in-depth case studies and market analysis to see what a modern user needs from their mobile application. By applying concepts like persuasion theory and information architecture, try to find ways to satisfy these needs and positively change their user habits. In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna.
ISBN: 9781447143246$q(electronic bk.)
Standard No.: 10.1007/978-1-4471-4324-6doiSubjects--Topical Terms:
199325
Computer science.
LC Class. No.: QA76.76.A65
Dewey Class. No.: 004
Mobile persuasion designchanging behaviour by combining persuasion design with information design /
LDR
:02417nmm a2200349 a 4500
001
476464
003
DE-He213
005
20160421110714.0
006
m d
007
cr nn 008maaau
008
160526s2015 enk s 0 eng d
020
$a
9781447143246$q(electronic bk.)
020
$a
9781447143239$q(paper)
024
7
$a
10.1007/978-1-4471-4324-6
$2
doi
035
$a
978-1-4471-4324-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.A65
072
7
$a
J
$2
bicssc
072
7
$a
UB
$2
bicssc
072
7
$a
COM018000
$2
bisacsh
072
7
$a
SOC000000
$2
bisacsh
082
0 4
$a
004
$2
23
090
$a
QA76.76.A65
$b
M322 2015
100
1
$a
Marcus, Aaron.
$3
455699
245
1 0
$a
Mobile persuasion design
$h
[electronic resource] :
$b
changing behaviour by combining persuasion design with information design /
$c
by Aaron Marcus.
260
$a
London :
$b
Springer London :
$b
Imprint: Springer,
$c
2015.
300
$a
xxxiv, 659 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Human-computer interaction series,
$x
1571-5035
505
0
$a
Foreword - Tom MacTavish -- Foreword - Ben Shneiderman -- Foreword - Peter Simlinger -- Preface -- Glossary of Key Terms -- Introduction -- The Green Machine -- The Health Machine -- The Money Machine -- The Story Machine -- The Travel Machine -- The Innovation Machine -- The Driving Machine -- The Learning Machine -- The Happiness Machine -- The Marriage Machine -- Conclusion.
520
$a
Mobile Persuasion Design presents ten conceptual design projects (or 'Machines') for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people's behaviour. Areas such as the environment, health, learning and happiness are explored, looking at ways of marrying people's wants and needs to make simple, usable and desirable mobile applications. A user-centred design approach has been used, adopting user experience (UX) methods, in-depth case studies and market analysis to see what a modern user needs from their mobile application. By applying concepts like persuasion theory and information architecture, try to find ways to satisfy these needs and positively change their user habits. In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna.
650
0
$a
Computer science.
$3
199325
650
0
$a
Health promotion.
$3
202852
650
0
$a
Application software.
$3
200645
650
0
$a
Continuing education.
$3
278562
650
0
$a
Adult education.
$3
278563
650
0
$a
Sustainable development.
$3
177699
650
0
$a
Economic policy.
$3
182878
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Computer Appl. in Social and Behavioral Sciences.
$3
274376
650
2 4
$a
Health Promotion and Disease Prevention.
$3
274213
650
2 4
$a
Sustainable Development.
$3
277403
650
2 4
$a
R & D/Technology Policy.
$3
274390
650
2 4
$a
Lifelong Learning/Adult Education.
$3
379784
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
Human-computer interaction series.
$3
560059
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4471-4324-6
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000119683
電子館藏
1圖書
電子書
EB QA76.76.A65 M322 2015
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-1-4471-4324-6
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入