語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Physical play and children's digital...
~
Madej, Krystina.
Physical play and children's digital games
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Physical play and children's digital gamesby Krystina Madej.
作者:
Madej, Krystina.
出版者:
Cham :Springer International Publishing :2016.
面頁冊數:
xii, 89 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Child development.
電子資源:
http://dx.doi.org/10.1007/978-3-319-42875-8
ISBN:
9783319428758$q(electronic bk.)
Physical play and children's digital games
Madej, Krystina.
Physical play and children's digital games
[electronic resource] /by Krystina Madej. - Cham :Springer International Publishing :2016. - xii, 89 p. :ill., digital ;24 cm. - SpringerBriefs in computer science,2191-5768. - SpringerBriefs in computer science..
Introduction -- Play -- Child Development -- Toys and Games -- Engaging Young Children in Physical Play.
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play's role in our society. In particular, Vygotsky's theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children's development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
ISBN: 9783319428758$q(electronic bk.)
Standard No.: 10.1007/978-3-319-42875-8doiSubjects--Topical Terms:
179533
Child development.
LC Class. No.: HQ782 / .M33 2016
Dewey Class. No.: 155
Physical play and children's digital games
LDR
:02571nmm a2200325 a 4500
001
499764
003
DE-He213
005
20161128074319.0
006
m d
007
cr nn 008maaau
008
170621s2016 gw s 0 eng d
020
$a
9783319428758$q(electronic bk.)
020
$a
9783319428741$q(paper)
024
7
$a
10.1007/978-3-319-42875-8
$2
doi
035
$a
978-3-319-42875-8
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
HQ782
$b
.M33 2016
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
082
0 4
$a
155
$2
23
090
$a
HQ782
$b
.M181 2016
100
1
$a
Madej, Krystina.
$3
561566
245
1 0
$a
Physical play and children's digital games
$h
[electronic resource] /
$c
by Krystina Madej.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2016.
300
$a
xii, 89 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
SpringerBriefs in computer science,
$x
2191-5768
505
0
$a
Introduction -- Play -- Child Development -- Toys and Games -- Engaging Young Children in Physical Play.
520
$a
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play's role in our society. In particular, Vygotsky's theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children's development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
650
0
$a
Child development.
$3
179533
650
0
$a
Electronic games.
$3
618252
650
0
$a
Play
$x
Psychological aspects.
$3
266699
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
274517
650
2 4
$a
Media Design.
$3
278836
650
2 4
$a
Early Childhood Education.
$3
758399
650
2 4
$a
Child Well-being.
$3
726192
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
SpringerBriefs in computer science.
$3
559641
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-42875-8
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000134129
電子館藏
1圖書
電子書
EB HQ782 M181 2016
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-3-319-42875-8
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入