語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Beginning Android games
~
DiMarzio, J. F.
Beginning Android games
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Beginning Android gamesby Mario Zechner, J. F. DiMarzio, Robert Green.
作者:
Zechner, Mario.
其他作者:
DiMarzio, J. F.
出版者:
Berkeley, CA :Apress :2016.
面頁冊數:
xxvi, 605 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Application softwareDevelopment.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-0472-6
ISBN:
9781484204726$q(electronic bk.)
Beginning Android games
Zechner, Mario.
Beginning Android games
[electronic resource] /by Mario Zechner, J. F. DiMarzio, Robert Green. - 3rd ed. - Berkeley, CA :Apress :2016. - xxvi, 605 p. :ill., digital ;24 cm.
Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
ISBN: 9781484204726$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-0472-6doiSubjects--Uniform Titles:
Android (Electronic resource)
Subjects--Topical Terms:
189413
Application software
--Development.
LC Class. No.: QA76.76.A65 / Z43 2016
Dewey Class. No.: 005.268
Beginning Android games
LDR
:02209nmm a2200289 a 4500
001
501153
003
DE-He213
005
20161208123446.0
006
m d
007
cr nn 008maaau
008
170718s2016 cau s 0 eng d
020
$a
9781484204726$q(electronic bk.)
020
$a
9781484204733$q(paper)
024
7
$a
10.1007/978-1-4842-0472-6
$2
doi
035
$a
978-1-4842-0472-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.A65
$b
Z43 2016
082
0 4
$a
005.268
$2
22
090
$a
QA76.76.A65
$b
Z42 2016
100
1
$a
Zechner, Mario.
$3
524911
245
1 0
$a
Beginning Android games
$h
[electronic resource] /
$c
by Mario Zechner, J. F. DiMarzio, Robert Green.
250
$a
3rd ed.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2016.
300
$a
xxvi, 605 p. :
$b
ill., digital ;
$c
24 cm.
520
$a
Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
630
0 0
$a
Android (Electronic resource)
$3
376300
650
0
$a
Application software
$x
Development.
$3
189413
650
0
$a
Mobile games.
$3
484242
650
0
$a
Open source software.
$3
200208
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Game Development.
$3
761231
650
2 4
$a
Programming Techniques.
$3
274470
700
1
$a
DiMarzio, J. F.
$3
310903
700
1
$a
Green, Robert.
$3
545191
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-0472-6
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000134895
電子館藏
1圖書
電子書
EB QA76.76.A65 Z42 2016
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-1-4842-0472-6
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入